[EN] The increasing popularity of multiplayer online video games has given rise to the creation of linguistic communities with specific forms of communication and rules. Among the several features of those digital communities, some differences among men's and women's communication behaviours seem to be real when they play video games. Thus, the objective of this research is to analyse gender differences in the socialisation process among MOG Players (Multiplayer Online Game). To this aim, this research introduces an experiment with 201 MOG players (males: 147; females: 54) who responded to a survey concerning the use of 20 social communicative acts (based on Guntermann and June, 1982, p. 26) in three different contexts: the participant knew...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Ritgerðin er lokuð til 2012The purpose of this thesis is to research how the genders behave towards ...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
The increasing popularity of multiplayer online video games has given rise to the creation of lingui...
The increasing popularity of multiplayer online video games has given rise to the creation of lingui...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
While online multiplayer games provide an opportunity for players to both maintain and establish new...
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovation...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
The virtual communities of PC and console-based Multiplayer Online Games (MOGs) such as Fortnite or ...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
This case study investigates the variables of language and communication, as well as gender, in the ...
Online social media and games are increasingly replacing offline social activities. Social media is ...
This work explores the use of multimodal communication in a community of expert World of Warcraft® p...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Ritgerðin er lokuð til 2012The purpose of this thesis is to research how the genders behave towards ...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...
The increasing popularity of multiplayer online video games has given rise to the creation of lingui...
The increasing popularity of multiplayer online video games has given rise to the creation of lingui...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
While online multiplayer games provide an opportunity for players to both maintain and establish new...
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovation...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
The virtual communities of PC and console-based Multiplayer Online Games (MOGs) such as Fortnite or ...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
This case study investigates the variables of language and communication, as well as gender, in the ...
Online social media and games are increasingly replacing offline social activities. Social media is ...
This work explores the use of multimodal communication in a community of expert World of Warcraft® p...
Multiplayer online games (MOGs) are a popular video game genre that facilitates social interactions,...
Ritgerðin er lokuð til 2012The purpose of this thesis is to research how the genders behave towards ...
Digital games have been gradually transformed from single, co-located experiences into endless, soci...