In this article we will explain the procedure to be followed to obtain a movement at a specific point of an isostatic plane-framed structure (displacement or rotation) with the Principle of Virtual Forces. We will illustrate it with an example.Basset Salom, L. (2018). Calculation of movements in an isostatic plane-framed structure with the Principle of Virtual Forces. http://hdl.handle.net/10251/10339
Addressing structures, this book presents a classic discipline in a modern setting by combining illu...
Force is the push or pull that acts on an object. That push or pull could cause the object to change...
The dynamic simulation of mechanical effects has a long history in computer graphics. The classical ...
In this article we will explain the procedure to be followed to obtain a movement at a specific poin...
This article explains, in an accessible and simple way, the application of the Principle of the Virt...
This thesis explores the possibility of a generic algorithm for systems of linked rigid bodies using...
Abstract: The mistakes in formulation and proof of the sufficiency conditions of a princip...
The papers delivers a new computational method of statical analysis of frames, well suited for both ...
The papers delivers a new computational method of statical analysis of frames, well suited for both ...
A theorem for planar case and its generalization for spatial case are proposed to determine the proj...
This thesis explores the possibility of a generic algorithm for systems of linked rigid bodies using...
The displacements are resolved into displacements due to deformation and displacements due to rigid ...
The displacements are resolved into displacements due to deformation and displacements due to rigid ...
The principles of geometric mechanics are extended to the physical elements of mechanics, including ...
This book provides novel insights into two basic subjects in solid mechanics: virtual work and shape...
Addressing structures, this book presents a classic discipline in a modern setting by combining illu...
Force is the push or pull that acts on an object. That push or pull could cause the object to change...
The dynamic simulation of mechanical effects has a long history in computer graphics. The classical ...
In this article we will explain the procedure to be followed to obtain a movement at a specific poin...
This article explains, in an accessible and simple way, the application of the Principle of the Virt...
This thesis explores the possibility of a generic algorithm for systems of linked rigid bodies using...
Abstract: The mistakes in formulation and proof of the sufficiency conditions of a princip...
The papers delivers a new computational method of statical analysis of frames, well suited for both ...
The papers delivers a new computational method of statical analysis of frames, well suited for both ...
A theorem for planar case and its generalization for spatial case are proposed to determine the proj...
This thesis explores the possibility of a generic algorithm for systems of linked rigid bodies using...
The displacements are resolved into displacements due to deformation and displacements due to rigid ...
The displacements are resolved into displacements due to deformation and displacements due to rigid ...
The principles of geometric mechanics are extended to the physical elements of mechanics, including ...
This book provides novel insights into two basic subjects in solid mechanics: virtual work and shape...
Addressing structures, this book presents a classic discipline in a modern setting by combining illu...
Force is the push or pull that acts on an object. That push or pull could cause the object to change...
The dynamic simulation of mechanical effects has a long history in computer graphics. The classical ...