In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main differences between the two devices were screen size and weight. A comparative study to check how these differences affect different aspects was carried out. Seventy-nine children from 8 to 10 years old participated in the study. From the results, we observed that the different characteristics (screen size and weight) of the devices did not influence the children's acquired knowledge,...
Educational videogames are a very effective tool in the learning process, especially for the current...
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile...
This research explains the rationale behind the utilisation of mobile learning technologies. It invo...
Different methods can be used for learning, and they can be compared in several aspects, especially...
In this paper, we present an initial study to determine the subject preferences for educational comp...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
The proliferation of mobile technology allows for modern forms of play, including the use of mobile ...
As a consequence of the technological advances and the widespread use of mobile devices to access in...
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Electronic games have an important role in contemporary society, affecting it economically, socially...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
The choice of mobile applications (apps) for learning has been heavily relied on customer and teache...
This study focused on the potential for building 25 high-school students’ word knowledge by using a ...
The didactic method of digital, game-based learning includes integrating educational content or lear...
Educational videogames are a very effective tool in the learning process, especially for the current...
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile...
This research explains the rationale behind the utilisation of mobile learning technologies. It invo...
Different methods can be used for learning, and they can be compared in several aspects, especially...
In this paper, we present an initial study to determine the subject preferences for educational comp...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
The proliferation of mobile technology allows for modern forms of play, including the use of mobile ...
As a consequence of the technological advances and the widespread use of mobile devices to access in...
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Electronic games have an important role in contemporary society, affecting it economically, socially...
AbstractMobile device has become a common gadget among the society. The once known only for the weal...
The choice of mobile applications (apps) for learning has been heavily relied on customer and teache...
This study focused on the potential for building 25 high-school students’ word knowledge by using a ...
The didactic method of digital, game-based learning includes integrating educational content or lear...
Educational videogames are a very effective tool in the learning process, especially for the current...
Within the field of Game-based Learning (GBL) location-based games are based on pervasive and mobile...
This research explains the rationale behind the utilisation of mobile learning technologies. It invo...