In this paper, we present an initial study to determine the subject preferences for educational computer games for children, in which 150 education professionals participated. From the results of this first study, we have developed an iPhone game for transmitting knowledge as part of multiculturalism, solidarity and tolerance following established learning theories, several design principles, and the objectives and competences of the Spanish law for primary education. We also report on a second study to determine whether the iPhone game has better learning outcomes than a traditional game by analyzing the participation of 84 children ranging in age from 8 to 10 years old. The frequency of playing with consoles or computer games was a...
It is known that computer games are motivating for children, but there is limited direct evidence of...
The didactic method of digital, game-based learning includes integrating educational content or lear...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Different methods can be used for learning, and they can be compared in several aspects, especially...
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of t...
Schmitz, B., Klemke, R., & Specht, M. (2012). Mobile gaming patterns and their impact on learning ou...
[[abstract]]Nowadays, the rapidly development of the mobile games, the increasing of the market need...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game...
Within the past decade, a growing number of educational scientists have started to recognize the mul...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
[EN] Games are powerful generators of positive emotions in children and are intrinsically satisfying...
AbstractIt is known that computer games are motivating for children, but there is limited direct evi...
It is known that computer games are motivating for children, but there is limited direct evidence of...
The didactic method of digital, game-based learning includes integrating educational content or lear...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Different methods can be used for learning, and they can be compared in several aspects, especially...
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of t...
Schmitz, B., Klemke, R., & Specht, M. (2012). Mobile gaming patterns and their impact on learning ou...
[[abstract]]Nowadays, the rapidly development of the mobile games, the increasing of the market need...
Game-based learning is an innovative methodology that takes advantage of the educational potential o...
Under the new Curriculum for Excellence (CfE), teachers at schools across Scotland are encouraged to...
New teaching methodologies are nowadays integrating mobile devices, augmented reality (AR), and game...
Within the past decade, a growing number of educational scientists have started to recognize the mul...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
[EN] Games are powerful generators of positive emotions in children and are intrinsically satisfying...
AbstractIt is known that computer games are motivating for children, but there is limited direct evi...
It is known that computer games are motivating for children, but there is limited direct evidence of...
The didactic method of digital, game-based learning includes integrating educational content or lear...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...