GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education”. It is a European project aimed to demonstrate the potential of digital game-based learning in 3D immersive environments in order to improve teaching and learning outcomes in foreign languages. The project (http://guinevereproject.eu) is coordinated by the University of Central Lancashire (UCLan), UK, and the other partners of the Consortium are: UIST (University of Istanbul), Turkey Let’s talk online, Belgium 3DLS, Netherlands IUL (Italian University Line), Italy. The project is fully in line with the latest Recommendation from the European Commission on languages (22nd May 2018): game-based learning and virtual learning environmen...
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
New technologies including digital game-based language learning have increasingly received attention...
In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for ...
In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a...
3D Virtual Worlds have gained popularity in the resent years. The use of 3D VLEs has also extended t...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017.The first aim of this thesis is to m...
At present, serious games are experiencing a growing popularity and popularity, with areas of applic...
This thesis project explores the application of the ecological approach to learning in Virtual Reali...
Over the past years, educators all over the world have seen a rapidly increasing demand for flexibil...
Starting from a brief literature review related to the potential of gamification and virtual worlds ...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
The emergences of freely accessible 2D virtual worlds on the web have brought new opportunities for ...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
The recent developments in computer and Internet technologies and in three dimensional modelling nec...
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
New technologies including digital game-based language learning have increasingly received attention...
In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for ...
In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a...
3D Virtual Worlds have gained popularity in the resent years. The use of 3D VLEs has also extended t...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017.The first aim of this thesis is to m...
At present, serious games are experiencing a growing popularity and popularity, with areas of applic...
This thesis project explores the application of the ecological approach to learning in Virtual Reali...
Over the past years, educators all over the world have seen a rapidly increasing demand for flexibil...
Starting from a brief literature review related to the potential of gamification and virtual worlds ...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
The emergences of freely accessible 2D virtual worlds on the web have brought new opportunities for ...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
The recent developments in computer and Internet technologies and in three dimensional modelling nec...
This paper presents work on the JISC funded SIMiLLE project to build a culturally sensitive virtual ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
New technologies including digital game-based language learning have increasingly received attention...