This paper presents an approach for creating a digital heritage resource that utilizes web services, workflows, social networks and Web 2.0 mashup technologies to innovate 'digital curatorship' in relation to collections dispersed in a global museumscape; community participation is achieved through social networking. We propose the integration of social networking technologies with a system called ARCO to allow communities to build digital heritage exhibitions online. With our system, digital heritage objects are reanimated in digital space through images, video clips, sounds, texts and other media (including 3D) within a virtual exhibition space, and thereby given new life. The focus of this paper is to primarily show how we can effectivel...
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore ...
Since their establishment, the movement of objects and information from communities of origin into E...
In the last years computer graphics, hypermedia and telecommunications were applied in exploitation ...
Digital technologies are becoming extremely important for web-based cultural heritage applications. ...
The article focuses on a study of knowledge creation and organizing in a local history wiki. The bac...
The need for a more pronounced role of museums in today’s democratic and heterogeneous society has l...
As social edifices in the sphere of cultural production, today’s museums are increasingly becoming a...
This paper outlines the process of developing and deploying an integrated workflow management soluti...
The wide diffusion of mobile devices and of digital technologies are dramatically changing the usage...
Since the emergence and application of social media, several museums have beenexperimenting with the...
With the turn towards the digital age, a growing number of institutions in the GLAM (Galleries, Arch...
Heritage Digital Platforms use top-down approaches and require the support (and funds) of large orga...
This chapter discusses how modern web technologies can be effectively used to present museums’ dispa...
In recent years social networks have undergone a significant process of expansion. The purpose of t...
In this article, we investigate the positive impact recent developments in digital technologies have...
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore ...
Since their establishment, the movement of objects and information from communities of origin into E...
In the last years computer graphics, hypermedia and telecommunications were applied in exploitation ...
Digital technologies are becoming extremely important for web-based cultural heritage applications. ...
The article focuses on a study of knowledge creation and organizing in a local history wiki. The bac...
The need for a more pronounced role of museums in today’s democratic and heterogeneous society has l...
As social edifices in the sphere of cultural production, today’s museums are increasingly becoming a...
This paper outlines the process of developing and deploying an integrated workflow management soluti...
The wide diffusion of mobile devices and of digital technologies are dramatically changing the usage...
Since the emergence and application of social media, several museums have beenexperimenting with the...
With the turn towards the digital age, a growing number of institutions in the GLAM (Galleries, Arch...
Heritage Digital Platforms use top-down approaches and require the support (and funds) of large orga...
This chapter discusses how modern web technologies can be effectively used to present museums’ dispa...
In recent years social networks have undergone a significant process of expansion. The purpose of t...
In this article, we investigate the positive impact recent developments in digital technologies have...
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore ...
Since their establishment, the movement of objects and information from communities of origin into E...
In the last years computer graphics, hypermedia and telecommunications were applied in exploitation ...