Tangible user interfaces (TUIs) embed computer technology in graspable objects. This study assessed the potential of Topobo, a construction toy with programmable movement, to support social interaction in children with Autistic Spectrum Conditions (ASC). Groups of either typically developing (TD) children or those with ASC had group play sessions with Topobo and with LEGO TM. We recorded the extent and sequence of different categories of play during these sessions. For both participant groups, there were more social forms of play with Topobo than with LEGOTM. More solitary play occurred for LEGOTM and more parallel play occurred with Topobo. Topobo was also associated with more time in onlooker and cooperative play in TD. Finally, we observ...
The interaction and communication skills are essential to live in society. However, individuals wit...
In recent years we have witnessed a rapid growth of learning applications for children with differen...
Aim: This study focused on the manipulation of objects by children with suspected autism spectrum di...
We analyze the collaborative benefits of a tangible interface for Autistic children. Topobo, a const...
Background. Little is known about the extent to which embodied digital mediation may support social ...
This research explores how tangible interactive technology might offer opportunities for socializati...
International audienceAutism is a complex neuropsychological disorder characterized by qualitative a...
Background Game-based interventions that involve the use of technology have shown to facilitate moti...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
An Augmented Knights Castle (AKC) play set was adapted so that children with autism can configure pr...
Individuals with autism spectrum disorder (ASD) present difficulties in developing social behaviours...
There has been a considerable transformation in game preferences of children with the rapid developm...
Pretend play is a key developmental tool, with its early performance being a predictor for later l...
This paper features the design process, the outcome, and preliminary tests of an interactive toy tha...
The interaction and communication skills are essential to live in society. However, individuals wit...
In recent years we have witnessed a rapid growth of learning applications for children with differen...
Aim: This study focused on the manipulation of objects by children with suspected autism spectrum di...
We analyze the collaborative benefits of a tangible interface for Autistic children. Topobo, a const...
Background. Little is known about the extent to which embodied digital mediation may support social ...
This research explores how tangible interactive technology might offer opportunities for socializati...
International audienceAutism is a complex neuropsychological disorder characterized by qualitative a...
Background Game-based interventions that involve the use of technology have shown to facilitate moti...
In this paper we describe Game of Stimuli (GoS) an interactive tangible game for children and adoles...
An Augmented Knights Castle (AKC) play set was adapted so that children with autism can configure pr...
Individuals with autism spectrum disorder (ASD) present difficulties in developing social behaviours...
There has been a considerable transformation in game preferences of children with the rapid developm...
Pretend play is a key developmental tool, with its early performance being a predictor for later l...
This paper features the design process, the outcome, and preliminary tests of an interactive toy tha...
The interaction and communication skills are essential to live in society. However, individuals wit...
In recent years we have witnessed a rapid growth of learning applications for children with differen...
Aim: This study focused on the manipulation of objects by children with suspected autism spectrum di...