The paper proposes evaluation methods for virtual humans behaviors, which are generated automatically. Presented methods measure realism of an animation. Experiments are described, which generate animations by means of genetic programming. Obtained results show that using proposed methods produces more realistic animations.W artykule zaprezentowano składowe oceny animacji wirtualnych postaci ludzkich, które mają za zadanie wykrycie i usunięcie widocznych defektów obserwowanych w automatycznie generowanych animacjach. Składowe oceniają realizm animacji. W artykule zostały także przedstawione eksperymenty, które wyka¬zały, że użycie proponowanych składników zwiększa realizm animacji generowanych za pomocą programowania genetycznego
Tato práce se věnuje 3D animacím a jejich využití na základní škole. V teoretické části definuje ani...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
We present an approach to articulated figure motion in which motion tasks are defined in terms of go...
The paper presents the research directions in the subject of virtual characters animation control. T...
The paper describes a new algorithm for automatic measurement of articulated characters animation. T...
This paper is about creating character animation using the popular method of inverse kinematics. It ...
This paper describes a method for automatically animating a virtual character based on the topology ...
This paper presents a complete framework to automatically generate synthetic image sequences by desi...
The animation of virtual characters is a process that although supported by various software and har...
Physically-based animation, thanks to the growing computing power of currently used computer hardwar...
In this paper, we describe a genetic algorithm approach to simulate complex virtual character's lear...
This paper presents a complete framework to automatically generate synthetic image sequences by desi...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
Tato práce se věnuje 3D animacím a jejich využití na základní škole. V teoretické části definuje ani...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
We present an approach to articulated figure motion in which motion tasks are defined in terms of go...
The paper presents the research directions in the subject of virtual characters animation control. T...
The paper describes a new algorithm for automatic measurement of articulated characters animation. T...
This paper is about creating character animation using the popular method of inverse kinematics. It ...
This paper describes a method for automatically animating a virtual character based on the topology ...
This paper presents a complete framework to automatically generate synthetic image sequences by desi...
The animation of virtual characters is a process that although supported by various software and har...
Physically-based animation, thanks to the growing computing power of currently used computer hardwar...
In this paper, we describe a genetic algorithm approach to simulate complex virtual character's lear...
This paper presents a complete framework to automatically generate synthetic image sequences by desi...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
The emergence of evolving search techniques (e.g., genetic algorithms) has paved the way for innovat...
Virtual humans are the computer representation of real humans in virtual worlds. Human representatio...
Tato práce se věnuje 3D animacím a jejich využití na základní škole. V teoretické části definuje ani...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
We present an approach to articulated figure motion in which motion tasks are defined in terms of go...