This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplays, the core of focus in ludic linguistics, as the point of departure. To formulate the procedural analysis, theories of language play by Crystal ideology of influence and ludonarrative model by Aarseth, wordplay in gaming context by Paul, intended meaning level by Stiles, wordplay transmission by Winter-Froemel, game interface types by Stonehouse and indexical storytelling by Fernández-Vara were applied as the theoretical foundation. To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear ...
This master’s thesis presents an analysis of immersion in the acclaimed videogame Persona 5 Royal. D...
Playing games are the common activities among teenagers nowadays, especially when smartphone becomes...
Genre is known to be one of media to communicate between the game designer and game players. Genre c...
This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gami...
Creativity in English, and particularly “lexical creativity” (Munat 2016), has attracted scholarly a...
This study examined the language used by players in the online game Valorant. Gaming language develo...
Linguistic research on fictional constructed language (conlang) in video game dominantly employs an...
This thesis deals with the language of players of video games, especially computer games. The langua...
The way we speak can influence the way others perceive us, to the point of bringing social advantage...
Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players...
This research studied the sociolinguistic phenomenon, especially in terms of jargon. This study was...
This book explores how corpus linguistic techniques can be applied to close analysis of videogames a...
This paper will report on the multimodal complexity and creativity of game localization through a qu...
The purpose of this study was to investigate language learning through the use of interactive games....
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
This master’s thesis presents an analysis of immersion in the acclaimed videogame Persona 5 Royal. D...
Playing games are the common activities among teenagers nowadays, especially when smartphone becomes...
Genre is known to be one of media to communicate between the game designer and game players. Genre c...
This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gami...
Creativity in English, and particularly “lexical creativity” (Munat 2016), has attracted scholarly a...
This study examined the language used by players in the online game Valorant. Gaming language develo...
Linguistic research on fictional constructed language (conlang) in video game dominantly employs an...
This thesis deals with the language of players of video games, especially computer games. The langua...
The way we speak can influence the way others perceive us, to the point of bringing social advantage...
Online gaming is a relatively modern phenomenon that is not older than 20 years. Most online players...
This research studied the sociolinguistic phenomenon, especially in terms of jargon. This study was...
This book explores how corpus linguistic techniques can be applied to close analysis of videogames a...
This paper will report on the multimodal complexity and creativity of game localization through a qu...
The purpose of this study was to investigate language learning through the use of interactive games....
This book examines the English lingua-franca (ELF) uses in a corpus of online and scripted video-gam...
This master’s thesis presents an analysis of immersion in the acclaimed videogame Persona 5 Royal. D...
Playing games are the common activities among teenagers nowadays, especially when smartphone becomes...
Genre is known to be one of media to communicate between the game designer and game players. Genre c...