The study discussed the influence of the implementation of audio visual and comic media on the improvement of students' learning outcomes in learning the History of Islamic Culture of Class X MAN Pangkep. The study was aimed at: (1) describing the implementation of audio visual media positively influenced the students’ learning outcomes in learning the History of Islamic Culture of Class X MAN Pangkep, (2) describing the implementation of comic media positively influenced the students’ learning outcomes in learning the History of Islamic Culture of Class X MAN Pangkep, (3) describing the differences of the influence between audio visual media and comic media on the students’ learning outcomes in learning the History of Islamic Culture of Cl...
Low value indicates that students ' understanding is very low on material that has been delivered by...
This research aims to: (1) produce a scientific comic instructional media which is good for learning...
This study aims to determine the implementation of audio-visual media-based learning, the effectiven...
This article discusses the use of comic media in improving student learning of class V in learning I...
Media is a tool that serves to channel learning messages that can stimulate the thoughts, feelings &...
Comic media is one form of media and learning resources that can help students and can replace the t...
The purpose of this study is to develop and design audiovisual learning media for Islamic religious ...
This study aims to determine the differences in learning outcomes between students who are taught us...
This study aims to describe the media of comics in improving reading skills of Pagesangan School stu...
The general objective of this study was to determine the increased interest of learning in VIII grad...
The purpose of this study was to determine the effectiveness of learning using audio-visual media, ...
The purpose of this study is to find out the efforts to improve student learning outcomes through le...
The purpose of this study was to: (1) To describe appropriate audio-visual learning media in improvi...
INDONESIA: Peningkatan kualitas proses dan hasil pembelajaran siswa di setiap jenjang pendidikan ...
This research stems from the lack of variety of learning media in teaching and learning activities s...
Low value indicates that students ' understanding is very low on material that has been delivered by...
This research aims to: (1) produce a scientific comic instructional media which is good for learning...
This study aims to determine the implementation of audio-visual media-based learning, the effectiven...
This article discusses the use of comic media in improving student learning of class V in learning I...
Media is a tool that serves to channel learning messages that can stimulate the thoughts, feelings &...
Comic media is one form of media and learning resources that can help students and can replace the t...
The purpose of this study is to develop and design audiovisual learning media for Islamic religious ...
This study aims to determine the differences in learning outcomes between students who are taught us...
This study aims to describe the media of comics in improving reading skills of Pagesangan School stu...
The general objective of this study was to determine the increased interest of learning in VIII grad...
The purpose of this study was to determine the effectiveness of learning using audio-visual media, ...
The purpose of this study is to find out the efforts to improve student learning outcomes through le...
The purpose of this study was to: (1) To describe appropriate audio-visual learning media in improvi...
INDONESIA: Peningkatan kualitas proses dan hasil pembelajaran siswa di setiap jenjang pendidikan ...
This research stems from the lack of variety of learning media in teaching and learning activities s...
Low value indicates that students ' understanding is very low on material that has been delivered by...
This research aims to: (1) produce a scientific comic instructional media which is good for learning...
This study aims to determine the implementation of audio-visual media-based learning, the effectiven...