Through three case studies, the article explores how digital media have been used in recent years to depict and comprehend experiences of cancer. It first investigates the illness blog, specifically Swedish journalist and musician Kristian Gidlund’s immensely popular blog In My Body, in which he, from 2011 to 2013, shared the narrative of his struggle with an aggressive, incurable, and ultimately deadly stomach cancer. It continues by discussing Italian engineer, artist, and hacker Salvatore Iaconesi’s digital open-source project La Cura – The Cure (2012), which has great relevance from both the digital and the medical humanities perspectives in the way Iaconesi uses his personal narrative of brain cancer to encourage people to join his str...
This thesis explores the experience of breast cancer patients' online participation in relation to ...
Over the course of a year, in several phases, I examined the practices of bloggers who wrote in publ...
How does one die in the digital age? In exploring this question, this article juxtaposes Jonathan Cr...
In this paper, we explore how existential aspects of being diagnosed and living with cancer are shar...
That Dragon, Cancer represents one of the first notable biographical documentary games to address te...
That Dragon, Cancer represents one of the first notable biographical documentary games to address te...
That Dragon, Cancer represents one of the first notable biographical documentary games to address te...
A study from the OECD published that Cancer is one of the main causes of mortality in developed soci...
In Europe alone, more than 120,000 children and 150,000 adolescents are diagnosed with cancer every ...
In this paper, we explore how existential aspects of being diagnosed and living with cancer are shar...
In contemporary media culture, social media have become important publics of care for young people w...
Illness stories have been celebrated as a resource for giving patients voice from the active positio...
The article focuses on the That Dragon, Cancer, a computer game created by Amy and Ryan Green, which...
The purpose of this study was to understand the effects on oncology healthcare providers (HCPs), bot...
The purpose of this study was to understand the effects on oncology healthcare providers (HCPs), bot...
This thesis explores the experience of breast cancer patients' online participation in relation to ...
Over the course of a year, in several phases, I examined the practices of bloggers who wrote in publ...
How does one die in the digital age? In exploring this question, this article juxtaposes Jonathan Cr...
In this paper, we explore how existential aspects of being diagnosed and living with cancer are shar...
That Dragon, Cancer represents one of the first notable biographical documentary games to address te...
That Dragon, Cancer represents one of the first notable biographical documentary games to address te...
That Dragon, Cancer represents one of the first notable biographical documentary games to address te...
A study from the OECD published that Cancer is one of the main causes of mortality in developed soci...
In Europe alone, more than 120,000 children and 150,000 adolescents are diagnosed with cancer every ...
In this paper, we explore how existential aspects of being diagnosed and living with cancer are shar...
In contemporary media culture, social media have become important publics of care for young people w...
Illness stories have been celebrated as a resource for giving patients voice from the active positio...
The article focuses on the That Dragon, Cancer, a computer game created by Amy and Ryan Green, which...
The purpose of this study was to understand the effects on oncology healthcare providers (HCPs), bot...
The purpose of this study was to understand the effects on oncology healthcare providers (HCPs), bot...
This thesis explores the experience of breast cancer patients' online participation in relation to ...
Over the course of a year, in several phases, I examined the practices of bloggers who wrote in publ...
How does one die in the digital age? In exploring this question, this article juxtaposes Jonathan Cr...