Video games are a leisure activity that is being practiced by more and more people. Even the average age of the users is gradually increasing, representing a pleasant activity for any age. The literature has widely insinuated the doubt whether such widespread use could have negative consequences for the health of its users. This article describes noise exposure measurement activities for video game users. The damage caused by noise depends on both the acoustic power as well as the exposure time. For this reason, different noise exposure scenarios produced by video games have been simulated. The results of the study show that the daily level of noise exposure is close to the limits imposed by legislation, despite the hours of rest, and...
Noise is pervasive in everyday life and can cause both auditory and non-auditory health eff ects. No...
Noise-induced hearing loss is a significant social and public health problem, which is found in incr...
Objectives. We estimated whether and to what extent a group of adolescents were at risk of developin...
Many teenagers’ free time is almost entirely devoted to video games. Unlike reality, in the virtual ...
The purpose of this research project was to assess the potential effects of gaming headphones on a p...
The purpose of this paper is to determine the exact dangers of leisure music to society, as peoples’...
This study investigated gamers’ auditory experiences as after effects of playing. This was done by c...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Legislation regarding occupational noise exposure is the result of a long period of interest and res...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The authors undertook a review of the literature, focussing on publications describing the following...
Much research has gone into noise-induced hearing loss (NIHL) and the effects of high intensity nois...
<div><p></p><p><i>Objective:</i> To investigate total leisure noise exposure among adolescents and t...
Aim: Adolescents are under greater risk of noise influence which affects their psychophysical health...
Informative sounds in video games are those that are played with a functional purpose. These sounds ...
Noise is pervasive in everyday life and can cause both auditory and non-auditory health eff ects. No...
Noise-induced hearing loss is a significant social and public health problem, which is found in incr...
Objectives. We estimated whether and to what extent a group of adolescents were at risk of developin...
Many teenagers’ free time is almost entirely devoted to video games. Unlike reality, in the virtual ...
The purpose of this research project was to assess the potential effects of gaming headphones on a p...
The purpose of this paper is to determine the exact dangers of leisure music to society, as peoples’...
This study investigated gamers’ auditory experiences as after effects of playing. This was done by c...
Bachelor Honours - Bachelor of Information Technology (Honours)Sound is considered an important conc...
Legislation regarding occupational noise exposure is the result of a long period of interest and res...
This paper will take the form of an analysis, with video games as the medium/text that will be analy...
The authors undertook a review of the literature, focussing on publications describing the following...
Much research has gone into noise-induced hearing loss (NIHL) and the effects of high intensity nois...
<div><p></p><p><i>Objective:</i> To investigate total leisure noise exposure among adolescents and t...
Aim: Adolescents are under greater risk of noise influence which affects their psychophysical health...
Informative sounds in video games are those that are played with a functional purpose. These sounds ...
Noise is pervasive in everyday life and can cause both auditory and non-auditory health eff ects. No...
Noise-induced hearing loss is a significant social and public health problem, which is found in incr...
Objectives. We estimated whether and to what extent a group of adolescents were at risk of developin...