The change of a society’s characteristics (a shift from an informational to a creative one) requires novel techniques, especially in the two spheres that this article is interested in – education and cultural tourism. One of the most challenging topics in an education curriculum is history. A plurality of teaching methods is one of the reasons for such difficulty. A challenge to educate creative people has meant the development of new methods, such as storytelling, exploring localities, experiments and the use of counterfactual history using different media, including video games. It shows that the various protagonists in history education, while looking for its actualization and popularization, are willing to use new media to address the c...
Subject of history is one of the subject that must be passed in the SPM examination. Subjet of histo...
This paper presents a mobile system that supports young students learning history at an archaeologic...
Latest advances in technology allowed us to have, nowadays, powerful computing devices in our pocket...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
AbstractThis article discusses the use of new media in education and shows new opportunities but als...
Augmented reality is a field with a versatile range of applications used in many fields including re...
Augmented Reality (AR) is a technology that enables a new information delivery environment. AR promo...
The paper describes and evaluates a recent project in Aalborg, Denmark, dealing with the communicati...
"If only we had had such opportunities to grasp history like this when I was young" – words by an al...
The aim of this study was the design, development, and evaluation of an Augmented Reality game to te...
Master lectures of history are usually quite boring for the students, and to keep their attention re...
The current IT and digital technologies such as Mobile Augmented Reality (MAR) enable the overlap o...
Thanks to the quick advance of mobile technologies, the development of applications and tools for au...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
The relationship between augmented reality, mobile learning, gamification and non-formal education m...
Subject of history is one of the subject that must be passed in the SPM examination. Subjet of histo...
This paper presents a mobile system that supports young students learning history at an archaeologic...
Latest advances in technology allowed us to have, nowadays, powerful computing devices in our pocket...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
AbstractThis article discusses the use of new media in education and shows new opportunities but als...
Augmented reality is a field with a versatile range of applications used in many fields including re...
Augmented Reality (AR) is a technology that enables a new information delivery environment. AR promo...
The paper describes and evaluates a recent project in Aalborg, Denmark, dealing with the communicati...
"If only we had had such opportunities to grasp history like this when I was young" – words by an al...
The aim of this study was the design, development, and evaluation of an Augmented Reality game to te...
Master lectures of history are usually quite boring for the students, and to keep their attention re...
The current IT and digital technologies such as Mobile Augmented Reality (MAR) enable the overlap o...
Thanks to the quick advance of mobile technologies, the development of applications and tools for au...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
The relationship between augmented reality, mobile learning, gamification and non-formal education m...
Subject of history is one of the subject that must be passed in the SPM examination. Subjet of histo...
This paper presents a mobile system that supports young students learning history at an archaeologic...
Latest advances in technology allowed us to have, nowadays, powerful computing devices in our pocket...