In the contemporary world, young people are immersed in a reality replete with technologies, which alter their subjective and objective dynamics, leading to the development of a specific corporeity of virtualized environments. Among the many interactive possibilities, electronic games are an important promoter of youth involvement and cyberspace. It is with the purpose of clarifying the relationship of the contemporary youthful body with the electronic games that the present study developed, being constituted of the integrative analysis of 22 scientific articles that dealt with the subject. From the materials found, four central themes were discussed: Body and Corporeity; Electronic games; Virtual Environment of Electronic Games; Sociabiliz...
Virtual environments are constituted as a place of experimentation in contemporary art. These possib...
Revista de Psicologia da Criança e do Adolescente. - ISSN 1647-4120. - V. 9, n. 2 (2018). - p. 133-1...
The behavior of those involved and immersed subjects in virtual environments have been configured ne...
This study seeks to understand the role of technological mediations in constitution of contemporary ...
Com o surgimento de artefatos tecnológicos como o computador e a internet, a dinâmica de vida em soc...
<div><p>ABSTRACT The sport and body representation in video games and sports telespectacles promotes...
MEDEIROS , Macia Duarte. Jogos de simulação de vida e subjetividade: a experiência de poder/controle...
This paper aims to delineate the digital games in virtual environments and the role of technology as...
This study aims at analyzing the features of hypermediatic features and their relation with educativ...
ResumoO objetivo deste artigo é identificar as representações de jovens praticantes de jogos eletrôn...
The article discusses the impact of videogames in the contemporary culture and society. It tries to ...
With the notorious globalization of technological products and the great facility for their acquisit...
This paper analyzes the reproduction of gender stereotypes in a virtual media. The research analyzed...
Made available in DSpace on 2016-07-27T13:45:11Z (GMT). No. of bitstreams: 1 MARLUCE ZACARIOTTI.pdf:...
This article states a reflection about the implications of virtuality analyzing one of the most popu...
Virtual environments are constituted as a place of experimentation in contemporary art. These possib...
Revista de Psicologia da Criança e do Adolescente. - ISSN 1647-4120. - V. 9, n. 2 (2018). - p. 133-1...
The behavior of those involved and immersed subjects in virtual environments have been configured ne...
This study seeks to understand the role of technological mediations in constitution of contemporary ...
Com o surgimento de artefatos tecnológicos como o computador e a internet, a dinâmica de vida em soc...
<div><p>ABSTRACT The sport and body representation in video games and sports telespectacles promotes...
MEDEIROS , Macia Duarte. Jogos de simulação de vida e subjetividade: a experiência de poder/controle...
This paper aims to delineate the digital games in virtual environments and the role of technology as...
This study aims at analyzing the features of hypermediatic features and their relation with educativ...
ResumoO objetivo deste artigo é identificar as representações de jovens praticantes de jogos eletrôn...
The article discusses the impact of videogames in the contemporary culture and society. It tries to ...
With the notorious globalization of technological products and the great facility for their acquisit...
This paper analyzes the reproduction of gender stereotypes in a virtual media. The research analyzed...
Made available in DSpace on 2016-07-27T13:45:11Z (GMT). No. of bitstreams: 1 MARLUCE ZACARIOTTI.pdf:...
This article states a reflection about the implications of virtuality analyzing one of the most popu...
Virtual environments are constituted as a place of experimentation in contemporary art. These possib...
Revista de Psicologia da Criança e do Adolescente. - ISSN 1647-4120. - V. 9, n. 2 (2018). - p. 133-1...
The behavior of those involved and immersed subjects in virtual environments have been configured ne...