“I am my avatar; my avatar is me. I am beholden by any promises my Avatar makes on my behalf and my Avatar will honour any contract I make.” There is an ever-increasing use of virtual worlds such as Second Life™, OpenSim and SmallWorlds in which learners explore, experience, communicate and act. In these 3D immersive (3Di) environments the learner adopts an avatar and becomes the new persona they devise. The appearance, actions and location of the avatar are under the control of the owner but are also affected by objects in the environment and other avatars. The immersive element results directly from the cognitive, dextrous, social and emotional aspects of the experience. Virtual worlds are becoming the home for serious learning as well as...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
The barriers between fantasy and reality in virtual worlds are becoming increasingly permeable. Ther...
Researchers love virtual worlds. They are drawn to virtual worlds because of the opportunity to stud...
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate an...
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate an...
Avatars are problematic in higher education in that they are a new and unknown medium. What is the r...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
A virtual environment is a computer-generated world that can be used for training, data visualizatio...
Many people invest a lot of time and money in developing and customising their avatar, and consequen...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
The barriers between fantasy and reality in virtual worlds are becoming increasingly permeable. Ther...
Researchers love virtual worlds. They are drawn to virtual worlds because of the opportunity to stud...
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate an...
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate an...
Avatars are problematic in higher education in that they are a new and unknown medium. What is the r...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Avatars and virtual worlds have become commonplace across the Internet in recent years through the d...
A virtual environment is a computer-generated world that can be used for training, data visualizatio...
Many people invest a lot of time and money in developing and customising their avatar, and consequen...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
The barriers between fantasy and reality in virtual worlds are becoming increasingly permeable. Ther...
Researchers love virtual worlds. They are drawn to virtual worlds because of the opportunity to stud...