Learning to read is a complex activity that relies on different cognitive abilities, including visual attention. The role of visual attention in learning to read is widely documented in the scientific literature but absent from school curricula. In this thesis work, we designed an original educational software, called Evasion, for visual attention training in the classroom and we evaluated its impact on beginning readers' performance.A literature review was first conducted to identify the dimensions of visual attention that are involved in reading and how best to train them. We then propose a conceptual framework which allows us to interpret these results. We conclude that the dimensions to be targeted are the total amount of visual atten...
Reading is a private mental activity and its mechanisms are difficult to observe in the language cla...
In this thesis, we study attention evaluation methods and their application to the management of dif...
Previous studies have suggested playing action video games can improve reading ability in children w...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Apprendre à lire est une activité complexe qui s'appuie sur différentes capacités cognitives, dont l...
International audienceRecent studies suggest that dyslexic children who have action video game exper...
International audienced'Investissement d'Avenir (PIA2) as part of the e-Fran component operated by t...
International audienceRecent studies reported that Action Video Game-AVG training improves not only ...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
This exploratory study used eye-tracking methodology to examine how elementary teachers study a mult...
The experiment takes place in a second class, of a heterogeneous level, in which an educational team...
Article de vulgarisation montrant un bénéfice du jeu video d'action sur les apprentissages lorsque u...
Reading is a private mental activity and its mechanisms are difficult to observe in the language cla...
In this thesis, we study attention evaluation methods and their application to the management of dif...
Previous studies have suggested playing action video games can improve reading ability in children w...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Learning to read is a complex activity that relies on different cognitive abilities, including visua...
Apprendre à lire est une activité complexe qui s'appuie sur différentes capacités cognitives, dont l...
International audienceRecent studies suggest that dyslexic children who have action video game exper...
International audienced'Investissement d'Avenir (PIA2) as part of the e-Fran component operated by t...
International audienceRecent studies reported that Action Video Game-AVG training improves not only ...
In modern societies, training reading skills is fundamental since poor-reading children are at high ...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
This exploratory study used eye-tracking methodology to examine how elementary teachers study a mult...
The experiment takes place in a second class, of a heterogeneous level, in which an educational team...
Article de vulgarisation montrant un bénéfice du jeu video d'action sur les apprentissages lorsque u...
Reading is a private mental activity and its mechanisms are difficult to observe in the language cla...
In this thesis, we study attention evaluation methods and their application to the management of dif...
Previous studies have suggested playing action video games can improve reading ability in children w...