\u3cp\u3eCache is designed to exploit locality; however, the role of onchip L1 data caches on modern GPUs is often awkward. The locality among global memory requests from different SMs (Streaming Multiprocessors) is predominantly harvested by the commonly-shared L2 with long access latency; while the in-core locality, which is crucial for performance delivery, is handled explicitly by user-controlled scratchpad memory. In this work, we disclose another type of data locality that has been long ignored but with performance boosting potential - the inter-CTA locality. Exploiting such locality is rather challenging due to unclear hardware feasibility, unknown and inaccessible underlying CTA scheduler, and small incore cache capacity. To address...
Programming models such as CUDA and OpenCL allow the programmer to specify the independence of threa...
GPUs continue to increase the number of streaming multiprocessors (SMs) to provide increasingly high...
The reply network is a severe performance bottleneck in General Purpose Graphic Processing Units (GP...
Cache is designed to exploit locality; however, the role of onchip L1 data caches on modern GPUs is ...
The massive parallelism provided by general-purpose GPUs (GPGPUs) possessing numerous compute thread...
Traditionally, GPUs only had programmer-managed caches. The advent of hardware-managed caches accele...
Massively parallel processing devices, like Graphics Processing Units (GPUs), have the ability to ac...
The diversity of workloads drives studies to use GPU more effectively to overcome the limited memory...
Graphics Processing Units (GPUs) run thousands of parallel threads and achieve high Memory Level Par...
GPUs continue to boost the number of streaming multiprocessors (SMs) to provide increasingly higher ...
Abstract—With the SIMT execution model, GPUs can hide memory latency through massive multithreading ...
Data-intensive applications put immense strain on the memory systems of Graphics Processing Units (G...
2018-02-23Graphics Processing Units (GPUs) are designed primarily to execute multimedia, and game re...
Abstract—On-chip caches are commonly used in computer systems to hide long off-chip memory access la...
As GPU's compute capabilities grow, their memory hierarchy increasingly becomes a bottleneck. C...
Programming models such as CUDA and OpenCL allow the programmer to specify the independence of threa...
GPUs continue to increase the number of streaming multiprocessors (SMs) to provide increasingly high...
The reply network is a severe performance bottleneck in General Purpose Graphic Processing Units (GP...
Cache is designed to exploit locality; however, the role of onchip L1 data caches on modern GPUs is ...
The massive parallelism provided by general-purpose GPUs (GPGPUs) possessing numerous compute thread...
Traditionally, GPUs only had programmer-managed caches. The advent of hardware-managed caches accele...
Massively parallel processing devices, like Graphics Processing Units (GPUs), have the ability to ac...
The diversity of workloads drives studies to use GPU more effectively to overcome the limited memory...
Graphics Processing Units (GPUs) run thousands of parallel threads and achieve high Memory Level Par...
GPUs continue to boost the number of streaming multiprocessors (SMs) to provide increasingly higher ...
Abstract—With the SIMT execution model, GPUs can hide memory latency through massive multithreading ...
Data-intensive applications put immense strain on the memory systems of Graphics Processing Units (G...
2018-02-23Graphics Processing Units (GPUs) are designed primarily to execute multimedia, and game re...
Abstract—On-chip caches are commonly used in computer systems to hide long off-chip memory access la...
As GPU's compute capabilities grow, their memory hierarchy increasingly becomes a bottleneck. C...
Programming models such as CUDA and OpenCL allow the programmer to specify the independence of threa...
GPUs continue to increase the number of streaming multiprocessors (SMs) to provide increasingly high...
The reply network is a severe performance bottleneck in General Purpose Graphic Processing Units (GP...