Virtual Reality (VR) has as a key feature, the users’ interaction with a virtual environment. Depending on the purpose of a given VR application, it can be essential to use multisensory stimulus without biasing users towards specific actions or decisions in the virtual environment (VE). The goal of the present work is to study if the choice of paths can be influenced by the addition of multisensory stimulus when navigating in a VE using an immersive setup. The awareness of having to take such decisions was also considered. For the purpose, we used a VR game-like application contemplating three levels. Each level was symmetrical and had two possible paths to move to the next level (left or right). For each level, there was a multisensory sti...
To examine the effects of multi-sensory cues during non-fatiguing walking in immersive virtual envir...
Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whether pat...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
Virtual Reality (VR) has as a key feature, the users’ interaction with a virtual environment. Depend...
© 2020 IEEE. Supporting perceptual-cognitive tasks is an important part of our daily lives. We use r...
The use of virtual reality in academic and industrial research has been rapidly expanding in recent ...
The aim of this study was to evaluate the effect of visual, haptic and audio sensory cues on partici...
Perception in the real world is inherently multisensory, often involving visual, auditory, tactile, ...
Navigation is the process of planning and following routes to travel from the current location to a ...
The overarching purpose of this thesis was to investigate the beneficial effects of congruent visual...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
Navigation in a real environment is a common task that human beings conduct easily and subconsciousl...
Virtual environments are playing an increasingly important role for training people about real world...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
To examine the effects of multi-sensory cues during non-fatiguing walking in immersive virtual envir...
Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whether pat...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
Virtual Reality (VR) has as a key feature, the users’ interaction with a virtual environment. Depend...
© 2020 IEEE. Supporting perceptual-cognitive tasks is an important part of our daily lives. We use r...
The use of virtual reality in academic and industrial research has been rapidly expanding in recent ...
The aim of this study was to evaluate the effect of visual, haptic and audio sensory cues on partici...
Perception in the real world is inherently multisensory, often involving visual, auditory, tactile, ...
Navigation is the process of planning and following routes to travel from the current location to a ...
The overarching purpose of this thesis was to investigate the beneficial effects of congruent visual...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume ...
Navigation in a real environment is a common task that human beings conduct easily and subconsciousl...
Virtual environments are playing an increasingly important role for training people about real world...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
To examine the effects of multi-sensory cues during non-fatiguing walking in immersive virtual envir...
Virtual rehabilitation often incorporates an element of travel in a virtual environment. Whether pat...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...