We present a situation calculus-based account of multiplayers synchronous games in the style of general game playing. Such games can be represented as action theories of a special form, situation calculus synchronous game structures (SCSGSs), in which we have a single action tick whose effects depend on the combination of moves selected by the players. Then one can express properties of the game, e.g., winning conditions, playability, weak and strong winnability, etc. in a first-order alternating-time μ-calculus. We discuss verification in this framework considering computational effectiveness. We also show that SCSGSs can be considered as a firstorder variant of the Game Description Language (GDL) that supports infinite domains and possibl...
National audienceThis paper presents a logical framework that extends the Game Description Language ...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
We develop a situation calculus-based account of multi-player synchronous games. These are represent...
We develop a situation calculus-based account of multi-player synchronous games. These are represent...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
A general game player is a system that can play previously unknown games just by being given their r...
ABSTRACT. The Game Description Language (GDL) is a special purpose declarative language for defining...
Abstract. The game description language GDL has been devel-oped as a logic-based formalism for repre...
The game description language GDL has been developed as a logic-based formalism for representing the...
Many practical problems where the environment is not in the system's control such as service orchest...
In this thesis, I introduce BSIL(basicstrategy-interactionlogic) and TCL(temporal cooperation logic)...
National audienceThis paper presents a logical framework that extends the Game Description Language ...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...
We present a situation calculus-based account of multiplayers synchronous games in the style of gene...
We develop a situation calculus-based account of multi-player synchronous games. These are represent...
We develop a situation calculus-based account of multi-player synchronous games. These are represent...
The Game Description Language (GDL) is a special purpose declarative language for defining games. GD...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary game...
A general game player is a system that can play previously unknown games just by being given their r...
ABSTRACT. The Game Description Language (GDL) is a special purpose declarative language for defining...
Abstract. The game description language GDL has been devel-oped as a logic-based formalism for repre...
The game description language GDL has been developed as a logic-based formalism for representing the...
Many practical problems where the environment is not in the system's control such as service orchest...
In this thesis, I introduce BSIL(basicstrategy-interactionlogic) and TCL(temporal cooperation logic)...
National audienceThis paper presents a logical framework that extends the Game Description Language ...
AbstractA general game player is a system that can play previously unknown games given nothing but t...
As a contribution to the challenge of building game-playing AI systems, we develop and analyse a for...