The vampire has become a fascinating character whose distribution and consumption have been reinvigorated over the past two decades thanks to series and sagas such as Buffy the Vampire Slayer, Twilight and True Blood. Conceived from the same myth, these three cross-platform products develop transmedia narratives in which well-designed storyworlds, distributed across digital and analogue channels, allow the engagement of the viewer, user and player. This chapter proposes a case study of Vampire: The Masquerade as a transmedia narrative. A product that combines a tabletop role-playing game (RPG), live-action role-playing game (LARP), card game, television series and two computer games. The chapter aims to highlight the role of the narrative w...
Media convergence has led content creators to produce narratives that stretch across platforms, know...
This chapter discusses the theory and practice of transmedia narratives within the storyworld create...
Transmedia storytelling exists at the intersection of multiple academic disciplines and creative pra...
The vampire has become a fascinating character whose distribution and consumption have been reinvigo...
This article looks at the impact of video games on transmedia fantasy worlds using The Witcher as a ...
The connection between fiction series and video games is evident, and this relationship drives to ne...
As transmedia franchises increasingly populate our cultural environment, many questions arise about ...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
Transmedia storytelling is connected to story worlds, which provide fans and users with different po...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes ...
The proliferation of media and their ever-increasing role in our daily life has produced a strong se...
The exact definition of transmedia storytelling is a subject of contention, but broadly speaking the...
This paper considers the role of virtual reality (VR) experiences in major media franchises’ storywo...
Among recent examples of long-form sf drama, there is a tendency to extend the broadcast story acros...
Media convergence has led content creators to produce narratives that stretch across platforms, know...
This chapter discusses the theory and practice of transmedia narratives within the storyworld create...
Transmedia storytelling exists at the intersection of multiple academic disciplines and creative pra...
The vampire has become a fascinating character whose distribution and consumption have been reinvigo...
This article looks at the impact of video games on transmedia fantasy worlds using The Witcher as a ...
The connection between fiction series and video games is evident, and this relationship drives to ne...
As transmedia franchises increasingly populate our cultural environment, many questions arise about ...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
Transmedia storytelling is connected to story worlds, which provide fans and users with different po...
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in th...
Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes ...
The proliferation of media and their ever-increasing role in our daily life has produced a strong se...
The exact definition of transmedia storytelling is a subject of contention, but broadly speaking the...
This paper considers the role of virtual reality (VR) experiences in major media franchises’ storywo...
Among recent examples of long-form sf drama, there is a tendency to extend the broadcast story acros...
Media convergence has led content creators to produce narratives that stretch across platforms, know...
This chapter discusses the theory and practice of transmedia narratives within the storyworld create...
Transmedia storytelling exists at the intersection of multiple academic disciplines and creative pra...