The objective of the study was to explain the relevance of video game conferences and to examine components of presentations and their effects on consumer behaviour. Video game events are an important stage when buyer’s attitudes are formed or can be changed under diverse impacts. Therefore, operating in the sector companies and potential newcomers need to understand factors that influence the decision-making processes. The structure of the theoretical part includes the analysis of marketing event concept, communication model and psychological theories. In the study, qualitative and deductive research methods were utilized. The information for the studies was received and extracted from diversified academic sources such as books, artic...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Background: The global video game industry is today bigger than both the film- and music industry an...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
PurposeThe value of the events industry is increasing worldwide. An essential component for successf...
About 60 percent of Americans (145 million people) play video games, and the age of 61 percent of al...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
© 2014 Dr. John Patrick DownsVideogames are frequently played socially, but not all participants act...
Traditional consumer research mostly focussed on the utilitarian benefits of goods and viewed the co...
This study explored relationships between personality, videogame preference and gaming experiences. ...
This study aimed to investigate how video games can positively affect individuals, and how they perc...
Video games are engaging products with large followings engaging in their brands. Despite this, vide...
This dissertation examines consumer perceptions of the engagement practices of the AAA video game in...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Video games are anything but a marginalized subject among communication scholars and media psycholog...
When games were first developed for in-home use, they were primarily targeted almost exclusively at ...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Background: The global video game industry is today bigger than both the film- and music industry an...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
PurposeThe value of the events industry is increasing worldwide. An essential component for successf...
About 60 percent of Americans (145 million people) play video games, and the age of 61 percent of al...
The game industry is growing faster than the movie industry and the market of digital games grosses ...
© 2014 Dr. John Patrick DownsVideogames are frequently played socially, but not all participants act...
Traditional consumer research mostly focussed on the utilitarian benefits of goods and viewed the co...
This study explored relationships between personality, videogame preference and gaming experiences. ...
This study aimed to investigate how video games can positively affect individuals, and how they perc...
Video games are engaging products with large followings engaging in their brands. Despite this, vide...
This dissertation examines consumer perceptions of the engagement practices of the AAA video game in...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Video games are anything but a marginalized subject among communication scholars and media psycholog...
When games were first developed for in-home use, they were primarily targeted almost exclusively at ...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Background: The global video game industry is today bigger than both the film- and music industry an...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...