It is recommended that children and adolescents participate in \u3e 60 minutes of moderate-to-vigorous physical activity (MVPA) per day. Despite the current recommendations and positive health benefits, many children and adolescents still do not engage in regular physical activity (PA). One challenge for assisting children in becoming more active is sedentary screen-based activities (SBAs), such as watching television (TV), using computers, and playing sedentary video games (VGs), as SBAs may compete with time for being physically active in children. One modification to sedentary VGs that may increase PA in children is to alter them so that the VGs actually provide an option to engage in PA. These types of VGs are called active video games ...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
There has been increased research interest in the use of active video games (in which players physic...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
It is recommended that children and adolescents participate in \u3e 60 minutes of moderate-to-vigoro...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
AbstractConverting sedentary screen-time into active screen-time might provide an effective way to e...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
There has been increased research interest in the use of active video games (in which players physic...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
It is recommended that children and adolescents participate in \u3e 60 minutes of moderate-to-vigoro...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Children are becoming more inactive and are spending a significant proportion of their time particip...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
AbstractConverting sedentary screen-time into active screen-time might provide an effective way to e...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
There has been increased research interest in the use of active video games (in which players physic...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...