The purpose of this study is to investigate the effectiveness of pedagogical video games in positively affecting students’ knowledge of a foreign language and culture as well as their students’ perspectives on the learning process in such a learning-throughgaming environment. The theories that support such an endeavor are explored. This study looked at the process of making a French pedagogical video game that focuses on presenting French culture, history, language as well as fostering lexico-grammatical, interpersonal communication, and interpretational skills. It focuses specifically on learning through gameplay and provides evidence on the positive effect of the game on elementary level French students’ lexico-grammatical knowledge, impr...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The article under discussion depicts the importance ofusing games in teaching learners foreign langu...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Gaming in French ii This study investigated the use of advanced gaming environments in developing li...
This research examines the use of video games in foreign language classrooms. It investigates the in...
With the understanding that videogames have become a powerful resource not only for entertainment bu...
It is imperative to continue thinking about and reinventing education because mobile technologies an...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Foreign language acquisition (FLA) through video games has been widely researched in order to assess...
In this paper we explore the potential of serious games for foreign language learning. Serious games...
The purpose of this study was to investigate language learning through the use of interactive games....
This study attempts to determine the role of educational games on learning a foreign language, and t...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The article under discussion depicts the importance ofusing games in teaching learners foreign langu...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
Gaming in French ii This study investigated the use of advanced gaming environments in developing li...
This research examines the use of video games in foreign language classrooms. It investigates the in...
With the understanding that videogames have become a powerful resource not only for entertainment bu...
It is imperative to continue thinking about and reinventing education because mobile technologies an...
The urgency of the need to study the problems caused by the introduction of gaming technology as a m...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Foreign language acquisition (FLA) through video games has been widely researched in order to assess...
In this paper we explore the potential of serious games for foreign language learning. Serious games...
The purpose of this study was to investigate language learning through the use of interactive games....
This study attempts to determine the role of educational games on learning a foreign language, and t...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
AbstractThis research investigates whether videogame plays any role in reducing the inhibitions of l...
With this survey paper we have contrasted and summarized research on digital games and language lear...
The article under discussion depicts the importance ofusing games in teaching learners foreign langu...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...