It is recommended that children and adolescents participate in \u3e 60 minutes of moderate-to-vigorous physical activity (MVPA) per day. Despite the current recommendations and positive health benefits, many children and adolescents still do not engage in regular physical activity (PA). One challenge for assisting children in becoming more active is sedentary screen-based activities (SBAs), such as watching television (TV), using computers, and playing sedentary video games (VGs), as SBAs may compete with time for being physically active in children. One modification to sedentary VGs that may increase PA in children is to alter them so that the VGs actually provide an option to engage in PA. These types of VGs are called active video games ...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Early physical activity (PA) interventions during preschool ages are necessary and critical to culti...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
It is recommended that children and adolescents participate in \u3e 60 minutes of moderate-to-vigoro...
BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Children are becoming more inactive and are spending a significant proportion of their time particip...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
AbstractConverting sedentary screen-time into active screen-time might provide an effective way to e...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Early physical activity (PA) interventions during preschool ages are necessary and critical to culti...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
It is recommended that children and adolescents participate in \u3e 60 minutes of moderate-to-vigoro...
BACKGROUND: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
Children are becoming more inactive and are spending a significant proportion of their time particip...
The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™,...
The effect of active video games (AVGs) on acute energy expenditure has previously been reported; ho...
Background: Active educational video games (AVGs) appear to have a positive effect on elementary sch...
AbstractConverting sedentary screen-time into active screen-time might provide an effective way to e...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
Early physical activity (PA) interventions during preschool ages are necessary and critical to culti...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...