Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for training. Previous research has shown that the matching of visual and proprioceptive information is important for calibration. Many state-of-the art Virtual Reality (VR) systems, commonly known as Immersive Virtual Environments (IVE), are created for training users in tasks that require accurate manual dexterity. Unfortunately, these systems can suffer from technical limitations that may force de-coupling of visual and proprioceptive information due to interference, latency, and tracking error. It has also been suggested that closed-loop feedback of travel and locomotion in an IVE can overcome compression of visually perceived depth in medium fie...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
Distance perception in virtual reality is radically different than distance perception in the real w...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for trai...
We report the results of an empirical evaluation to examine the carryover effects of calibrations to...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Previous studies have shown that the representation of the body in action contributes and calibrates...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
Distance in immersive virtual reality is commonly underperceived relative to intended distance, caus...
Considerable empirical evidence has shown influences of the action capabilities of the body on the p...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
The ability to accurately perceive the extent over which one can act is requisite for the successful...
Abstract Background Skilled performance of reach actions includes both anticipatory planning and com...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intend...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
Distance perception in virtual reality is radically different than distance perception in the real w...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for trai...
We report the results of an empirical evaluation to examine the carryover effects of calibrations to...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Previous studies have shown that the representation of the body in action contributes and calibrates...
Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the re...
Distance in immersive virtual reality is commonly underperceived relative to intended distance, caus...
Considerable empirical evidence has shown influences of the action capabilities of the body on the p...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
The ability to accurately perceive the extent over which one can act is requisite for the successful...
Abstract Background Skilled performance of reach actions includes both anticipatory planning and com...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Victoria In...
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intend...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
Distance perception in virtual reality is radically different than distance perception in the real w...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...