Game-based learning is a novel approach for teaching a studio design course, especially in engineering. As a field, engineering is innovative by nature but has a strong emphasis on thinking in a logical, analytical, organized, and structured way. This way of thinking serves graduates well, but professional engineers also need to be able to think creatively, problem solve, and work well with a team (ABET, 2014; Felder, 1996; Herrmann, 1995; Lumsdaine & Lumsdaine, 1995; Shuman, Besterfield-Sacre, & McGourty, 2005; Walesh, 2012). This study compared two sections of a Bioengineering Senior Design course. The control section was taught primarily with seventy-five minute lectures. The intervention used a flipped classroom approach. Students consu...
The use of educational digital games as supplemental tools to course instruction materials has incre...
To create professionals for the future, who will be innovative and internationally competitive, we n...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Game-based learning is a novel approach for teaching a studio design course, especially in engineeri...
Engineering products and solutions have revolutionized daily living, resulting in longer and more pr...
Game-based activities are great tools for engaging students within the classroom as an alternative t...
Two critical issues are of great concern in engineering education today: the increasingly broad requ...
Although Games-based learning (GBL) has been widely used in a selection of subject areas, especially...
Gamification is usually defined as the use of game structure components in circumstances that are no...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
The quality of education did not accompany the Brazilian effort to increase the number of students i...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Engineering education needs to focus on equipping students with foundational math, science, and engi...
In this mixed-methods study, we examined if students benefitted from a game design course offered du...
Today\u27s first-year college engineering students are no strangers to spending large amounts of tim...
The use of educational digital games as supplemental tools to course instruction materials has incre...
To create professionals for the future, who will be innovative and internationally competitive, we n...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Game-based learning is a novel approach for teaching a studio design course, especially in engineeri...
Engineering products and solutions have revolutionized daily living, resulting in longer and more pr...
Game-based activities are great tools for engaging students within the classroom as an alternative t...
Two critical issues are of great concern in engineering education today: the increasingly broad requ...
Although Games-based learning (GBL) has been widely used in a selection of subject areas, especially...
Gamification is usually defined as the use of game structure components in circumstances that are no...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
The quality of education did not accompany the Brazilian effort to increase the number of students i...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Engineering education needs to focus on equipping students with foundational math, science, and engi...
In this mixed-methods study, we examined if students benefitted from a game design course offered du...
Today\u27s first-year college engineering students are no strangers to spending large amounts of tim...
The use of educational digital games as supplemental tools to course instruction materials has incre...
To create professionals for the future, who will be innovative and internationally competitive, we n...
Gamification and experiential learning are increasingly used in education as they create an immersiv...