This thesis delves into three different virtual platforms that have potential to promote foreign language learning using a constructionist, personal approach: Second Life, a three-dimensional multi-user virtual environment (MUVE); Livemocha, a social networking site; and World of Warcraft, a multiplayer online role-playing game (MMORPG). Each platform is built on varying levels of pedagogical influence. Livemocha, for instance, is built entirely around the principle of tandem language learning whereas Second Life is not designed around such principles but has the capability of incorporating them. Lastly, World of Warcraft does not contain the ability for players to build pedagogy into the platform, but users may learn a foreign language thr...
Online language learning and teaching is a field that has received a significant amount of research ...
Over the last few years there has been an increased interest in Multi-User Virtual Environments (MUV...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
XVIII Jornades de Foment de la Investigació de la Facultat de Ciències Humanes i Socials (Any 2013)...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual ...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments ...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Online language learning and teaching is a field that has received a significant amount of research ...
Over the last few years there has been an increased interest in Multi-User Virtual Environments (MUV...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
XVIII Jornades de Foment de la Investigació de la Facultat de Ciències Humanes i Socials (Any 2013)...
There seems to be a dearth in the literature concerning how resources in MMOGs can be appropriated b...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual ...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
This study is a mixed methods case study which examines adult second language acquisition of Spanish...
This article explores the use of massively multiplayer online games (MMOGs) as a type of serious gam...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
The ever increasing popularity of virtual worlds, also known as 3-D multi-user virtual environments ...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Online language learning and teaching is a field that has received a significant amount of research ...
Over the last few years there has been an increased interest in Multi-User Virtual Environments (MUV...
Online computer games show potential not just for engaging and entertaining users, but also in promo...