This thesis presents an innovative way to art direct individual flames in a physically based fire simulation. Fire, due to its warm colors and constant movement, often becomes the main attraction to the viewer\u27s eye in a scene. This technique provides control over this chaotic natural phenomenon at a microscopic level, enabling the artist to add character to flames and create highly stylized visuals. The fire system itself is a fully physics based two gas system with fuel gas and heat, with flames advected along convection currents generated by combustion. The technique is applied to examples of highly stylized flame artwork and rendered results of the art directed simulations are presented. A full description of the implementation and p...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically ...
In this paper, I present a framework for implementing level of detail (LOD) for a 3d physically base...
This work presents an approach to effectively integrate into one unified modular fire simulation fra...
Abstract Fluid dynamics can produce realistic looking fire effects, which are heavily used in animat...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1994.Include...
We present a new technique for fire synthesis which combines a model for flames with a model for fla...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
This thesis presents a method for integrating two algorithms, fractal flames and wisps, to create vi...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
We present a novel graph-based data-driven technique for cost-effective fire modeling. This techniqu...
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of th...
Visual simulation of fire is used as special effects in movies, applications of fire simulation for ...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically ...
In this paper, I present a framework for implementing level of detail (LOD) for a 3d physically base...
This work presents an approach to effectively integrate into one unified modular fire simulation fra...
Abstract Fluid dynamics can produce realistic looking fire effects, which are heavily used in animat...
Fire is a powerful natural effect which can greatly enhance the immersion of virtual environments a...
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1994.Include...
We present a new technique for fire synthesis which combines a model for flames with a model for fla...
The object of this thesis was to study particle based simulations in 3D and how they can be applied ...
This thesis presents a method for integrating two algorithms, fractal flames and wisps, to create vi...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
We present a novel graph-based data-driven technique for cost-effective fire modeling. This techniqu...
Creating realistic images of non-rigid, fluid phenomena such as clouds, smoke, and fire is one of th...
Visual simulation of fire is used as special effects in movies, applications of fire simulation for ...
We present a physically based method for modeling and animating fire. Our method is suitable for bot...
Developing a visually convincing model of fire, smoke, and other gaseous phenomenais among the most ...
In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically ...
In this paper, I present a framework for implementing level of detail (LOD) for a 3d physically base...