This paper demonstrates a production workflow for a volumetric-rendering-based short animation about clouds. The animation is based on the concept of a giant fish swimming in the sky from Zhuangzi\u27s philosophical story. The algorithm and implementation for the modeling and rendering of clouds are also presented. A renderer was developed that uses the OpenVDB library for data storage, fast retrieving and grid manipulation. A user-friendly pipeline was also developed for cloud modeling and rendering, which used Python and XML for adjusting rendering parameters. The pipeline includes Maya to build the rough cloud model and Houdini to calculate the interior light points. Final compositing was done in Nuke. Several MEL and Python scripts were...
Clouds are animate forms, shifting and evanescent, mutable and always in movement. They have also lo...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
This thesis focusses on the synthetization of natural landscapes, and more particularly on their cel...
Modeling and animating complex volumetric natural phenomena, such as clouds, is a difcult task. Most...
Volumetric cloud generation and rendering algorithms are well-developed to meet the need for a reali...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
Clouds play an important role in enhancing the realism of outdoor scenes in computer graphics (CG). ...
The rendering of participating media still forms a big challenge for computer graphics. This remark ...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
The paper presents a simulation and rendering model of three dimensional covective cloud evolution. ...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
Background. Previous studies in the area of video generation using generative adversarial networks h...
Clouds are animate forms, shifting and evanescent, mutable and always in movement. They have also lo...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
This thesis focusses on the synthetization of natural landscapes, and more particularly on their cel...
Modeling and animating complex volumetric natural phenomena, such as clouds, is a difcult task. Most...
Volumetric cloud generation and rendering algorithms are well-developed to meet the need for a reali...
With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexc...
Clouds play an important role in enhancing the realism of outdoor scenes in computer graphics (CG). ...
The rendering of participating media still forms a big challenge for computer graphics. This remark ...
The simulation of clouds can make virtual environments appear more realistic. This project produces ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
A common cloud-rendering implementation in computer-games is based on having a library of cloud-imag...
The paper presents a simulation and rendering model of three dimensional covective cloud evolution. ...
Rendering volumetric clouds is a compute-intensive process which makes it difficult to use in real-t...
Computer Graphics (CG) is a key technology for producing visual contents. Currently computer generat...
Background. Previous studies in the area of video generation using generative adversarial networks h...
Clouds are animate forms, shifting and evanescent, mutable and always in movement. They have also lo...
For volumetric cloud models, traditional ray tracing methods and graphics hardware acceleration meth...
This thesis focusses on the synthetization of natural landscapes, and more particularly on their cel...