We report the results of an empirical evaluation to examine the carryover effects of calibrations to one of three perturbations of visual and proprioceptive feedback: i) Minus condition (-20% gain) in which a visual stylus appeared at 80% of the distance of a physical stylus, ii) Neutral condition (0% gain) in which a visual stylus was co-located with a physical stylus, and iii) Plus condition (+20% gain) in which the visual stylus appeared at 120% of the distance of the physical stylus. Feedback was shown to calibrate distance judgments quickly within an IVE, with estimates being farthest after calibrating to visual information appearing nearer (Minus condition), and nearest after calibrating to visual information appearing further (Plus c...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
ABSTRACT A frequently observed problem in virtual environments is the underestimation of egocentric ...
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for trai...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
The underestimation of depth in virtual environments at mediumield distances is a well studied pheno...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Distance in immersive virtual reality is commonly underperceived relative to intended distance, caus...
With the increase in popularity of consumer virtual reality headsets, for research and other applica...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intend...
To effectively process spatial information in a natural environment, humans typically use a combinat...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
ABSTRACT A frequently observed problem in virtual environments is the underestimation of egocentric ...
Immersive Virtual Environments (IVEs) are becoming more accessible and more widely utilized for trai...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
The underestimation of depth in virtual environments at mediumield distances is a well studied pheno...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Distance in immersive virtual reality is commonly underperceived relative to intended distance, caus...
With the increase in popularity of consumer virtual reality headsets, for research and other applica...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intend...
To effectively process spatial information in a natural environment, humans typically use a combinat...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Vision of the hand during reaching provides dynamic feedback that can be used to control movement. W...
ABSTRACT A frequently observed problem in virtual environments is the underestimation of egocentric ...