In this paper, we provide an overview of two Computer Science for High School teacher training workshops, offered at Fairfield University in 2012 and 2013. These professional development programs offered the skills necessary to integrate Google Apps education and interactive, metaphor-based computer games tools into middle and high school curricula, to help students learn computer science and engineering concepts. The first year workshop was primarily focused on the implementation of computer science and gaming concepts within STEM curriculum. The focus of the second year workshop was two-fold, first to continue the implementation of computer science and engineering concepts through STEM education, and second, to create connections and exte...
This paper presents a game-design workshop built around a digital art installation featuring video g...
This paper presents work on the development of a Game-Based Learning (GBL) application’s requirement...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
Project (M.S., Computer Science) -- California State University, Sacramento, 2011.In the U.S. there ...
In 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Fr...
Rapid recent advances in the technology underpinning STEM careers in addition to growth in key STEM ...
The importance of information and communication technology (ICT) in our daily lives is growing. To p...
Despite great increases in the role of computation in Science, Technology, Engineering and Mathemati...
Engaging students in science, technology, engineering, and math (STEM) fields is critical to ensure ...
This paper describes a design for an immediate immersion of computational thinking into current high...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
Research shows that active learning can promote student achievement in the science, technology, engi...
The workshop has become a regular campus event, with both high school teachers and university facult...
This paper presents a game-design workshop built around a digital art installation featuring video g...
This paper presents work on the development of a Game-Based Learning (GBL) application’s requirement...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...
Videogames are a popular medium in our society and have an enormous mass appeal, reaching audiences ...
Project (M.S., Computer Science) -- California State University, Sacramento, 2011.In the U.S. there ...
In 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Fr...
Rapid recent advances in the technology underpinning STEM careers in addition to growth in key STEM ...
The importance of information and communication technology (ICT) in our daily lives is growing. To p...
Despite great increases in the role of computation in Science, Technology, Engineering and Mathemati...
Engaging students in science, technology, engineering, and math (STEM) fields is critical to ensure ...
This paper describes a design for an immediate immersion of computational thinking into current high...
This session discusses incorporating game-based learning into the secondary and post secondary class...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
Research shows that active learning can promote student achievement in the science, technology, engi...
The workshop has become a regular campus event, with both high school teachers and university facult...
This paper presents a game-design workshop built around a digital art installation featuring video g...
This paper presents work on the development of a Game-Based Learning (GBL) application’s requirement...
The chapter’s idea stems from the observation that technology is difficult to learn in an abstract w...