The term ‘gamer identity’ is hotly contested, and certainly not understood as a broadly accepted term. From the outdated stereotype of white, heterosexual, teenage boys playing Nintendo in their parents’ basement to the equally contested proclamation that “‘gamers’ are over”, the current game culture climate is such that movements as divisive and controversial as #gamergate can flourish. For this latest special issue of Press Start, we invited submissions regarding the recent controversies surrounding the notion of player identities, with the aim of receiving papers from different viewpoints on gamer identity and culture
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...
Funding Information: The author(s) disclosed receipt of the following financial support for the rese...
GamerGate is a viral campaign that became an occasion, particularly from August 2014 to January 2015...
The term ‘gamer identity’ is hotly contested, and certainly not understood as a broadly accepted ter...
The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this i...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
While preparing this issue of Press Start for publication, I finally conceded that the word "Gamerga...
Although women make up half of the gamer population, only a small portion of them considers themselv...
Identities should not be understood as a static, defining trait, but as a temporary articulation per...
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as...
Despite the sheer popularity of gaming, stereotypes of gamers are persistent and often ill-informed....
What is a ‘gamer’? And what does it mean to be a gamer today? This paper will address these question...
In the mid-1990s, the video game industry created a representative consumer for their product: a nam...
Few theses, proposals and books in game studies start without some statement of the importance of vi...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...
Funding Information: The author(s) disclosed receipt of the following financial support for the rese...
GamerGate is a viral campaign that became an occasion, particularly from August 2014 to January 2015...
The term ‘gamer identity’ is hotly contested, and certainly not understood as a broadly accepted ter...
The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this i...
This paper examines several recent controversies in the gaming and popular culture fandoms that revo...
While preparing this issue of Press Start for publication, I finally conceded that the word "Gamerga...
Although women make up half of the gamer population, only a small portion of them considers themselv...
Identities should not be understood as a static, defining trait, but as a temporary articulation per...
The term gamer has been applied in various, often simplistic ways to anyone who plays video games as...
Despite the sheer popularity of gaming, stereotypes of gamers are persistent and often ill-informed....
What is a ‘gamer’? And what does it mean to be a gamer today? This paper will address these question...
In the mid-1990s, the video game industry created a representative consumer for their product: a nam...
Few theses, proposals and books in game studies start without some statement of the importance of vi...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
This was an invited submission for a special focus issue on gender and gaming for the Psychology of ...
Funding Information: The author(s) disclosed receipt of the following financial support for the rese...
GamerGate is a viral campaign that became an occasion, particularly from August 2014 to January 2015...