This study explored whether teachers utilize games in the classroom, known as gamification and, if so, whether they used games according to game theory that exists in the field of gaming and game design. In higher education and secondary environments, educators report that problems exist as far as student behavior and engagement. Many students do not want to learn. The literature review conducted as part of this study indicated that when teachers gamified their classrooms few empirical investigations were conducted in the K-12 setting; another shortcoming was a lack of a uniform classification system for game elements among the literature, causing confusion in the research as to the approaches applied during each study and how conclusions w...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be...
Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts ...
This study examined the role of educational games in graduate-level instructional technology courses...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification has now started to take root in the post-secondary classroom. Educators have learned mu...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Effective educational interventions require sufficient learner engagement, which can be difficult to...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Many students play (computer) games in their leisure time, thus acquiring skills which can easily be...
Gamification focuses on the application of game mechanics and gameful thinking in non-game contexts ...
This study examined the role of educational games in graduate-level instructional technology courses...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
Gamification has now started to take root in the post-secondary classroom. Educators have learned mu...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...