Computing the winning set for Büchi objectives in alternating games on graphs is a central problem in computer aided verification with a large number of applications. The long standing best known upper bound for solving the problem is ̃O(n·m), where n is the number of vertices and m is the number of edges in the graph. We are the first to break the ̃O(n·m) boundary by presenting a new technique that reduces the running time to O(n2). This bound also leads to O(n2) time algorithms for computing the set of almost-sure winning vertices for Büchi objectives (1) in alternating games with probabilistic transitions (improving an earlier bound of O(n·m)), (2) in concurrent graph games with constant actions (improving an earlier bound of O(n3)), and...
We investigate the existence and the complexity of computing and implementing optimal winning strate...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Computing the winning set for Büchi objectives in alternating games on graphs is a central problem i...
The computation of the winning set for Büchi objectives in alternating games on graphs is a central ...
The computation of the winning set for parity objectives and for Streett objectives in graphs as wel...
Games on graphs provide the appropriate framework to study several central problems in computer scie...
Games on graphs have become an indispensable tool in modern computer science. They provide powerful ...
Games on graphs provide the appropriate framework to study several central problems in computer scie...
Two-player games on finite or infinite graphs are used to model several problems related to verifica...
The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $...
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning c...
We study the computational complexity of solving the following problem: Given a game G played on a f...
Parity games are infinite two person games, here considered on finite graphs. A play is an infinite ...
We consider concurrent games played by two-players on a finite state graph, where in every round the...
We investigate the existence and the complexity of computing and implementing optimal winning strate...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...
Computing the winning set for Büchi objectives in alternating games on graphs is a central problem i...
The computation of the winning set for Büchi objectives in alternating games on graphs is a central ...
The computation of the winning set for parity objectives and for Streett objectives in graphs as wel...
Games on graphs provide the appropriate framework to study several central problems in computer scie...
Games on graphs have become an indispensable tool in modern computer science. They provide powerful ...
Games on graphs provide the appropriate framework to study several central problems in computer scie...
Two-player games on finite or infinite graphs are used to model several problems related to verifica...
The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $...
Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning c...
We study the computational complexity of solving the following problem: Given a game G played on a f...
Parity games are infinite two person games, here considered on finite graphs. A play is an infinite ...
We consider concurrent games played by two-players on a finite state graph, where in every round the...
We investigate the existence and the complexity of computing and implementing optimal winning strate...
Two-player graph games have found numerous applications, most notably in the synthesis of reactive s...
We present a constraint-based approach to computing winning strategies in two-player graph games ove...