We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are a strategy for dynamically deforming regular grids over the course of a simulation and a method for efficiently utilizing these deforming grids for liquid simulation. Prior work has shown that unstructured grids are very effective for adaptive fluid simulations. However, unstructured grids often lead to complicated implementations and a poor cache hit rate due to inconsistent memory access. Regular grids, on the other hand, provide a fast, fixed memory access pattern and straightforward implementation. Our method combines the advantages of both: we leverage the simplicity of regular grids while still achieving practical and controllable spat...
We present the first spatially adaptive Eulerian fluid animation method to support challenging visco...
© Christopher Batty & Ben Houston | ACM 2011. This is the author's version of the work. It is posted...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are...
We introduce a new method for efficiently simulating liquid with extreme amounts of spatial adaptivi...
Viscous fluid behaviors are among the most complex yet familiar physical phenomena we encounter in e...
Figure 1: Our adaptive simulation framework allows us to efficiently simulate highly detailed splash...
An unstructured grid adaptation technique has been developed and successfully applied to several thr...
Figure 1: A simulation in a 25 × 25 × 25 grid generates thin splashes and sheets down to 1/1200 the ...
AbstractThe construction of two- and three-dimensional computational grids using linear variational ...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
One of the major challenges in physically based modelling is making simulations efficient. Adaptive ...
During the past decade, due to rapidly growing computational power, complicated numerical algorithms...
We introduce Dynamic Constrained Grid (DCGrid), a hierarchical and adaptive grid structure for fluid...
We present the first spatially adaptive Eulerian fluid animation method to support challenging visco...
© Christopher Batty & Ben Houston | ACM 2011. This is the author's version of the work. It is posted...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are...
We introduce a new method for efficiently simulating liquid with extreme amounts of spatial adaptivi...
Viscous fluid behaviors are among the most complex yet familiar physical phenomena we encounter in e...
Figure 1: Our adaptive simulation framework allows us to efficiently simulate highly detailed splash...
An unstructured grid adaptation technique has been developed and successfully applied to several thr...
Figure 1: A simulation in a 25 × 25 × 25 grid generates thin splashes and sheets down to 1/1200 the ...
AbstractThe construction of two- and three-dimensional computational grids using linear variational ...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Figure 1: Smoke flow past sphere with 135M active voxels, 1K×1K×2K maximum resolution. Adaptive grid...
One of the major challenges in physically based modelling is making simulations efficient. Adaptive ...
During the past decade, due to rapidly growing computational power, complicated numerical algorithms...
We introduce Dynamic Constrained Grid (DCGrid), a hierarchical and adaptive grid structure for fluid...
We present the first spatially adaptive Eulerian fluid animation method to support challenging visco...
© Christopher Batty & Ben Houston | ACM 2011. This is the author's version of the work. It is posted...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...