We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a) partial-observation (both players have partial view of the game); (b) one-sided complete-observation (one player has complete observation); and (c) complete-observation (both players have complete view of the game). On the basis of mode of interaction we have the following classification: (a) concurrent (players interact simultaneously); and (b) turn-based (players interact in turn). The two sources of randomness in these games are randomness in transition function and randomness in strategies. In general, r...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
AbstractWe summarize classical and recent results about two-player games played on graphs with ω-reg...
In this thesis we study different non-cooperative two-person games. First, we study a zero-sum game ...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the i...
International audienceWe consider two-player zero-sum games on graphs. These games can be classified...
We consider two-player zero-sum partial-observation stochastic games on graphs. Based on the informa...
We study games played on graphs by an arbitrary number of players withnon-zero sum objectives. The p...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
We consider two-player zero-sum stochastic games on graphs with ω-regular winning conditions specifi...
Unpredictable behavior is central for optimal play in many strategic situations because a predictabl...
International audienceIn general, finite concurrent two-player reachability games are only determine...
We study multiplayer games in which the participants have access to only limited randomness. This co...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
AbstractWe summarize classical and recent results about two-player games played on graphs with ω-reg...
In this thesis we study different non-cooperative two-person games. First, we study a zero-sum game ...
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the i...
International audienceWe consider two-player zero-sum games on graphs. These games can be classified...
We consider two-player zero-sum partial-observation stochastic games on graphs. Based on the informa...
We study games played on graphs by an arbitrary number of players withnon-zero sum objectives. The p...
Abstract Strategies in repeated games can be classified as towhether or not they use memory and/or r...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
Strategies in repeated games can be classified as to whether or not they use memory and/or randomiza...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
We consider two-player zero-sum stochastic games on graphs with ω-regular winning conditions specifi...
Unpredictable behavior is central for optimal play in many strategic situations because a predictabl...
International audienceIn general, finite concurrent two-player reachability games are only determine...
We study multiplayer games in which the participants have access to only limited randomness. This co...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
AbstractWe summarize classical and recent results about two-player games played on graphs with ω-reg...
In this thesis we study different non-cooperative two-person games. First, we study a zero-sum game ...