One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self-adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time-stepping and freezing techniques to geometric adaptivity in the form of structured grids, meshes and particles. Applications range from fluids, through deformable bodies, to articulated solids
We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are...
International audienceThis paper presents an approach to animate elastic deformable materials at int...
International audienceA new adaptive model for viscoelastic solids is presented. Unlike previous app...
One of the major challenges in physically based modelling is making simulations efficient. Adaptive ...
International audienceOne of the major challenges in physically-based modeling is making simulations...
International audienceIn this paper, we explore the use of Adaptively Restrained (AR) particles for ...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
Deformable models are a powerful tool in both computer graphics and computer vision. The description...
Time dependent simulations are still a challenge for industry, notably due to problems raised by mov...
This paper shows the interest of basing a mechanical mesh upon an efficient topological model in ord...
International audienceAnisotropic metric-based mesh adaptation has proved its efficiency to reduce t...
This thesis deals with time-evolving simulations involving fixed or moving geometries. Growing expec...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Deformable models are a powerful tool in both computer graphics and computer vision. The description...
Nowadays, with the increase in computational power, numerical modeling has become an intrinsic tool ...
We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are...
International audienceThis paper presents an approach to animate elastic deformable materials at int...
International audienceA new adaptive model for viscoelastic solids is presented. Unlike previous app...
One of the major challenges in physically based modelling is making simulations efficient. Adaptive ...
International audienceOne of the major challenges in physically-based modeling is making simulations...
International audienceIn this paper, we explore the use of Adaptively Restrained (AR) particles for ...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
Deformable models are a powerful tool in both computer graphics and computer vision. The description...
Time dependent simulations are still a challenge for industry, notably due to problems raised by mov...
This paper shows the interest of basing a mechanical mesh upon an efficient topological model in ord...
International audienceAnisotropic metric-based mesh adaptation has proved its efficiency to reduce t...
This thesis deals with time-evolving simulations involving fixed or moving geometries. Growing expec...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
Deformable models are a powerful tool in both computer graphics and computer vision. The description...
Nowadays, with the increase in computational power, numerical modeling has become an intrinsic tool ...
We introduce dynamically warping grids for adaptive liquid simulation. Our primary contributions are...
International audienceThis paper presents an approach to animate elastic deformable materials at int...
International audienceA new adaptive model for viscoelastic solids is presented. Unlike previous app...