We study synthesis of controllers for real-time systems, where the objective is to stay in a given safe set. The problem is solved by obtaining winning strategies in the setting of concurrent two-player timed automaton games with safety objectives. To prevent a player from winning by blocking time, we restrict each player to strategies that ensure that the player cannot be responsible for causing a zeno run. We construct winning strategies for the controller which require access only to (1) the system clocks (thus, controllers which require their own internal infinitely precise clocks are not necessary), and (2) a linear (in the number of clocks) number of memory bits. Precisely, we show that for safety objectives, a memory of size (3 · |C|...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
AbstractWe consider concurrent games played on graphs. At every round of a game, each player simulta...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
We consider two-player games played in real time on game structures withclocks where the objectives ...
We consider two-player games played in real time on game structures with clocks where the objectives...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Abstract. Finite turn-based safety games have been used for very dif-ferent problems such as the syn...
International audienceIn this paper, we study the notion of admissibility in timed games. First, we ...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider two-player games over graphs and give tight bounds on the memory size of strategies ensu...
We consider concurrent games played on graphs. At every round of a game, each player simul-taneously...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
AbstractWe consider concurrent games played on graphs. At every round of a game, each player simulta...
We study synthesis of controllers for real-time systems, where the objective is to stay in a given s...
We consider two-player games played in real time on game structures withclocks where the objectives ...
We consider two-player games played in real time on game structures with clocks where the objectives...
Abstract. We consider two-player games played in real time on game structures with clocks where the ...
This report deals with non-deterministic timed strategies, also called timed multi-strategies, for t...
Abstract. Finite turn-based safety games have been used for very dif-ferent problems such as the syn...
International audienceIn this paper, we study the notion of admissibility in timed games. First, we ...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider two-player games over graphs and give tight bounds on the memory size of strategies ensu...
We consider concurrent games played on graphs. At every round of a game, each player simul-taneously...
We address a central (and classical) issue in the theory of infinite games: the reduction of the mem...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
AbstractWe consider concurrent games played on graphs. At every round of a game, each player simulta...