We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces. We solve this problem using the surface geometry alone, without any prior information like surface templates or velocity fields. Our system combines a proven strategy for triangle mesh improvement, a robust multi-resolution non-rigid registration routine, and a reliable technique for changing surface mesh topology. We also introduce a novel topological constraint enforcement algorithm to ensure that the output and input always have similar topology. We apply our technique to a series of diverse input data from video reconstructions, physics simulations, and artistic morph...
Abstract — Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry...
Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topolo...
Most deformable surfaces used in computer vision are restricted to a simple underlying mesh topology...
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily c...
International audienceIn this paper, we address the problem of surface tracking in multiple camera e...
International audienceIn this paper, we address the problem of surface tracking in multiple camera e...
Abstract. In this paper, we address the problem of surface tracking in multiple camera environments ...
International audienceIn this paper we present a method to iteratively capture the dynamic evolution...
International audienceIn this paper we propose a new method to capture the temporal evolution of a s...
International audienceIn this paper we propose a new method to capture the temporal evolution of a s...
International audienceIn this paper we propose a new method to capture the temporal evolution of a s...
International audienceIn this paper we present a method to iteratively capture the dynamic evolution...
Explicit surface tracking encompasses the discretization of moving surfaces in 3D with triangle mesh...
Accurate computational representations of highly deformable surfaces are indispensable in the fields...
Abstract — Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry...
Abstract — Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry...
Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topolo...
Most deformable surfaces used in computer vision are restricted to a simple underlying mesh topology...
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily c...
International audienceIn this paper, we address the problem of surface tracking in multiple camera e...
International audienceIn this paper, we address the problem of surface tracking in multiple camera e...
Abstract. In this paper, we address the problem of surface tracking in multiple camera environments ...
International audienceIn this paper we present a method to iteratively capture the dynamic evolution...
International audienceIn this paper we propose a new method to capture the temporal evolution of a s...
International audienceIn this paper we propose a new method to capture the temporal evolution of a s...
International audienceIn this paper we propose a new method to capture the temporal evolution of a s...
International audienceIn this paper we present a method to iteratively capture the dynamic evolution...
Explicit surface tracking encompasses the discretization of moving surfaces in 3D with triangle mesh...
Accurate computational representations of highly deformable surfaces are indispensable in the fields...
Abstract — Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry...
Abstract — Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry...
Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topolo...
Most deformable surfaces used in computer vision are restricted to a simple underlying mesh topology...