Often one has a preference order among the different systems that satisfy a given specification. Under a probabilistic assumption about the possible inputs, such a preference order is naturally expressed by a weighted automaton, which assigns to each word a value, such that a system is preferred if it generates a higher expected value. We solve the following optimal-synthesis problem: given an omega-regular specification, a Markov chain that describes the distribution of inputs, and a weighted automaton that measures how well a system satisfies the given specification tinder the given input assumption, synthesize a system that optimizes the measured value. For safety specifications and measures that are defined by mean-payoff automata, the ...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer t...
We consider Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) objectives...
The traditional synthesis question given a specification asks for the automatic construction of a sy...
Most specification languages express only qualitative constraints. However, among two implementation...
We show how to automatically construct a system that satisfies a given logical specification and has...
We show how to automatically construct a system that satisfies a given logical specification and has...
Optimal control policy synthesis for probabilistic systems from high-level specifications is increas...
We present a formalism, algorithms and tools to synthesise reactive systems that behave efficiently,...
We present an algorithm called Optimistic Linear Programming (OLP) for learning to optimize average ...
In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer t...
Abstract—We consider synthesis of controllers that maximize the probability of satisfying given temp...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitio...
We present a model-free reinforcement learning algorithm to synthesize control policies that maximiz...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer t...
We consider Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) objectives...
The traditional synthesis question given a specification asks for the automatic construction of a sy...
Most specification languages express only qualitative constraints. However, among two implementation...
We show how to automatically construct a system that satisfies a given logical specification and has...
We show how to automatically construct a system that satisfies a given logical specification and has...
Optimal control policy synthesis for probabilistic systems from high-level specifications is increas...
We present a formalism, algorithms and tools to synthesise reactive systems that behave efficiently,...
We present an algorithm called Optimistic Linear Programming (OLP) for learning to optimize average ...
In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer t...
Abstract—We consider synthesis of controllers that maximize the probability of satisfying given temp...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitio...
We present a model-free reinforcement learning algorithm to synthesize control policies that maximiz...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
In Boolean synthesis, we are given an LTL specification, and the goal is to construct a transducer t...
We consider Markov decision processes (MDPs) with multiple limit-average (or mean-payoff) objectives...