What can post-humanism teach us about game design? This paper questions the line drawn between what species and matter can play and what cannot play. Combining works by scholars of feminist post-humanism, new materialism, and game studies, primarily Jane Bennett, Donna Haraway, and T.L. Taylor, it proposes that play is a form of communication not only between animals and humans but also between plants and cyborgs, insects and atoms. Beginning by interrogating the borders of the human that have been built on ableist and racist discourses, this paper moves towards considering the human as interspecies and outlines that we must reassess the ways in which a multiplicity of species experience the intra-action that constitutes “play.” With a brie...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
Technology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, in the pr...
This paper explores how peoples\u27 play with companion dogs and cats can challenge the human–animal...
What is the state of play for humanity? A philosophical reflection upon the prehistorical developme...
A host of recent videogames revolve around animals that wreak havoc on human communities and the urb...
In this talk, I will critically analyse the rise of video games that require limited human intervent...
In these papers we mainly consider how analyses of social play in nonhuman animals (hereafter animal...
ideo games as instances of everyday technoculture, operate within the premises of digitality, techno...
The increasing body of knowledge in fields like animal ethology, biology, and technology has not nec...
What is it like to play a nonhuman character? In his classic essay, philosopher Thomas Nagel (1975) ...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
This paper aims to identify an understanding of digital games in virtual environments by using Don I...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
This research looks at the representation of animals in artistic practice to interrogate anthropocen...
Modern game scholarship in the past two decades has known two dominant, yet paradoxical, tendencies ...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
Technology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, in the pr...
This paper explores how peoples\u27 play with companion dogs and cats can challenge the human–animal...
What is the state of play for humanity? A philosophical reflection upon the prehistorical developme...
A host of recent videogames revolve around animals that wreak havoc on human communities and the urb...
In this talk, I will critically analyse the rise of video games that require limited human intervent...
In these papers we mainly consider how analyses of social play in nonhuman animals (hereafter animal...
ideo games as instances of everyday technoculture, operate within the premises of digitality, techno...
The increasing body of knowledge in fields like animal ethology, biology, and technology has not nec...
What is it like to play a nonhuman character? In his classic essay, philosopher Thomas Nagel (1975) ...
Play is a common, yet elusive phenomenon. Many definitions of play and explanations for its existenc...
This paper aims to identify an understanding of digital games in virtual environments by using Don I...
Games and play are increasingly significant in everyday life. Thus, a philosophical and theoretical ...
This research looks at the representation of animals in artistic practice to interrogate anthropocen...
Modern game scholarship in the past two decades has known two dominant, yet paradoxical, tendencies ...
In this thesis, I define 'Playculture' as a primary portal through which 'everyday life' is experien...
Technology (digital or otherwise) is a great enabler; it bridges gaps and opens doors and, in the pr...
This paper explores how peoples\u27 play with companion dogs and cats can challenge the human–animal...