This paper will identify and describe two learning games that have been effectively used to spark interest and enthusiasm and to increase active learning in undergraduate business courses. Many current undergraduate college students have grown up with TV game shows, interactive video games, and the Internet as forms of entertainment and education. In comparison to these fast-paced, interactive mediums, a traditional lecture class can seem dull. The use of in-class games is one way to increase student engagement with the class and relevant material
The influence of technology on education is significant and growing. In particular, most students in...
Accounting research has included many suggestions for increasing active learning in the classroom. T...
Digital games have become an integral part of higher education. Thus, many university teachers have ...
The challenge for business analytics course is that it requires students to revisit prior statistica...
Games-based learning constitutes integrating games into learning experiences to create effective lea...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
Educators in the digital age look at devising innovative methods to increase the interest and involv...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
A specific feature of the modern educational services market is a high degree of global competition....
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
This two-part study investigates perceptions of interactive classroom teaching techniques for adult ...
Generation Y learners think and learn differently. They seek learning environments that are relaxed,...
Game-based learning has grown in popularity since used during Covid-19. Many educators worldwide use...
Recent years have seen an escalating interest in the use of digital games in pursuit of educational ...
The influence of technology on education is significant and growing. In particular, most students in...
Accounting research has included many suggestions for increasing active learning in the classroom. T...
Digital games have become an integral part of higher education. Thus, many university teachers have ...
The challenge for business analytics course is that it requires students to revisit prior statistica...
Games-based learning constitutes integrating games into learning experiences to create effective lea...
The paper aims at utilizing the learner-centered framework in game-based learning. While there has b...
Educators in the digital age look at devising innovative methods to increase the interest and involv...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
A specific feature of the modern educational services market is a high degree of global competition....
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
This two-part study investigates perceptions of interactive classroom teaching techniques for adult ...
Generation Y learners think and learn differently. They seek learning environments that are relaxed,...
Game-based learning has grown in popularity since used during Covid-19. Many educators worldwide use...
Recent years have seen an escalating interest in the use of digital games in pursuit of educational ...
The influence of technology on education is significant and growing. In particular, most students in...
Accounting research has included many suggestions for increasing active learning in the classroom. T...
Digital games have become an integral part of higher education. Thus, many university teachers have ...