This study illustrates an active learning approach using instant feedback cards in the first course in accounting. The objectives of this study are to (1) describe instant feedback cards and (2) show how this tool, when used in an active learning environment, can enhance learning. We examined whether students exposed to immediate feedback scratch-off cards in an active learning environment would perform better on subsequent objective exams than students in a traditional lecture review setting. Students enjoyed the active learning aspect of working in groups, debating answers, and then using the scratch-off cards to select the correct multiple-choice responses. Scratch-off cards are a tool that educators may find very useful to enhance their...
In Japan, university students arrive at their universities after spending 12 years in public educati...
Abstract. Reward is the simplest way to motivate students in education. It can encourage students to...
This poster describes a project using Immediate Feedback Assessment. As part of the ISSUES-X Large L...
This study illustrates an active learning approach using instant feedback cards in the first course ...
As part of a study skills workshop, first year undergraduate students participated in an active lear...
Engaging students during one-shot library instruction sessions requires both creativity and effort. ...
This paper will identify and describe two learning games that have been effectively used to spark in...
Student preferences for interactive educational technology tools are explored in the context of acco...
Does the use of student response systems (clickers) in the classroom increase student performance on...
Accounting research has included many suggestions for increasing active learning in the classroom. T...
The COVID-19 situation accelerated the digital transformation in educational settings worldwide. Wit...
This paper reports on a range of active learning and online strategies that were introduced into an ...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
This paper describes and evaluates an approach to student assessment using Point Barter, an online q...
This paper describes a project which developed 26 sophisticated spreadsheet templates designed to gi...
In Japan, university students arrive at their universities after spending 12 years in public educati...
Abstract. Reward is the simplest way to motivate students in education. It can encourage students to...
This poster describes a project using Immediate Feedback Assessment. As part of the ISSUES-X Large L...
This study illustrates an active learning approach using instant feedback cards in the first course ...
As part of a study skills workshop, first year undergraduate students participated in an active lear...
Engaging students during one-shot library instruction sessions requires both creativity and effort. ...
This paper will identify and describe two learning games that have been effectively used to spark in...
Student preferences for interactive educational technology tools are explored in the context of acco...
Does the use of student response systems (clickers) in the classroom increase student performance on...
Accounting research has included many suggestions for increasing active learning in the classroom. T...
The COVID-19 situation accelerated the digital transformation in educational settings worldwide. Wit...
This paper reports on a range of active learning and online strategies that were introduced into an ...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
This paper describes and evaluates an approach to student assessment using Point Barter, an online q...
This paper describes a project which developed 26 sophisticated spreadsheet templates designed to gi...
In Japan, university students arrive at their universities after spending 12 years in public educati...
Abstract. Reward is the simplest way to motivate students in education. It can encourage students to...
This poster describes a project using Immediate Feedback Assessment. As part of the ISSUES-X Large L...