This paper examines animation from several different views – historical through the modern computer generated. It covers a short history of animation with a detailed look at some of the early examples with an emphasis on the techniques and tricks used in their creation. It also looks at how computers have changed the animation industry and expanded it into other occupations such as architectural modeling. A comparison between traditional and computer animation processes is noted as well as a look at software, its components, usability, and more. Types of and processes for rendering are also described and compared
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Digital animation was originally developed at scientific research laboratories, where it was seen as...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1980.MICROFICHE COP...
The term animation has a Greek (animos) as well as a Roman (anima) root. To animate is, literally, t...
Animation is a potent medium that has evolved and becomes an integral part of many industries, inclu...
Animation is a potent medium that has evolved and becomes an integral part of many industries, inclu...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
Animation as a technology is generic and as a discipline it has been growing leaps and bounds. Appli...
This paper is indebted to the invaluable contribution of numerous animation artists, who shared with...
Includes bibliographical references.This capstone project was focused on obtaining a basic understan...
In the next millennium, computer animation will be both the same as now and also very different. Ani...
This is the published version. Copyright Multi-Science PublishingThis article describes how computer...
My doctoral study investigated the “Practice as Research” model for critical 3D computer animation. ...
This is the published version. Copyright Multi-Science PublishingThis article describes how computer...
This paper offers a review of the production of my thesis animation Division. In it I will describe ...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Digital animation was originally developed at scientific research laboratories, where it was seen as...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1980.MICROFICHE COP...
The term animation has a Greek (animos) as well as a Roman (anima) root. To animate is, literally, t...
Animation is a potent medium that has evolved and becomes an integral part of many industries, inclu...
Animation is a potent medium that has evolved and becomes an integral part of many industries, inclu...
Since its beginning in the early thirties, animation has been an application in its own right. Nowad...
Animation as a technology is generic and as a discipline it has been growing leaps and bounds. Appli...
This paper is indebted to the invaluable contribution of numerous animation artists, who shared with...
Includes bibliographical references.This capstone project was focused on obtaining a basic understan...
In the next millennium, computer animation will be both the same as now and also very different. Ani...
This is the published version. Copyright Multi-Science PublishingThis article describes how computer...
My doctoral study investigated the “Practice as Research” model for critical 3D computer animation. ...
This is the published version. Copyright Multi-Science PublishingThis article describes how computer...
This paper offers a review of the production of my thesis animation Division. In it I will describe ...
The objective of the thesis was to find the differences of interactive and non-interactive animation...
Digital animation was originally developed at scientific research laboratories, where it was seen as...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1980.MICROFICHE COP...