Knowing how to communicate in the target language is the main goal of most language learners. Furthermore, it is very challenging for teachers to bring real world communication experiences in classroom settings where English is not the native language. Hence, in this paper I explore the role of virtual simulations in promoting communicational and collaboration opportunities to non-native speakers of English. In my research, I describe how virtual worlds improve communicative and collaborative skills of non-native speakers of English. Moreover, I investigate how virtual worlds can create a learner centered environment where students take control of their own language production. And third, I explore how the affordances of virtual worlds can ...
There is a strong case to be made for using a CLIL approach in the learning of foreign languages: le...
This research project explores the influence of virtual environments on the teaching process of the ...
<p>The purpose of this paper is to investigate the effects of virtual simulation-based language lear...
Knowing how to communicate in the target language is the main goal of most language learners. Furthe...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
The purpose of this paper is to investigate the effects of virtual simulation-based language learnin...
The main objective of this project was to evaluate the impact of the application of the virtual real...
This paper reports the progress of a pilot project exploring the integration of a collaborative virt...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
“… the new forms of interaction made possible by virtual worlds remain, to a significant degree, une...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
There is a strong case to be made for using a CLIL approach in the learning of foreign languages: le...
This research project explores the influence of virtual environments on the teaching process of the ...
<p>The purpose of this paper is to investigate the effects of virtual simulation-based language lear...
Knowing how to communicate in the target language is the main goal of most language learners. Furthe...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
The purpose of this paper is to investigate the effects of virtual simulation-based language learnin...
The main objective of this project was to evaluate the impact of the application of the virtual real...
This paper reports the progress of a pilot project exploring the integration of a collaborative virt...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
“… the new forms of interaction made possible by virtual worlds remain, to a significant degree, une...
Language Learning has utilized technology for decades, and while world-wide social dynamics place mo...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
There is a strong case to be made for using a CLIL approach in the learning of foreign languages: le...
This research project explores the influence of virtual environments on the teaching process of the ...
<p>The purpose of this paper is to investigate the effects of virtual simulation-based language lear...