The purpose of this development research is to develop Android applications as a medium for collage school English general-purpose learning in part of speech for collage school students of first semester of STIT AL-KHAIRIYAH. The development model used refers to the development model of research procedures of Dick & Carey. It begins with an analysis of instructional, analysis of learners and context, research instrument of goal performance, selects materials and developing and evaluating application. To obtain a decent animation media used in the first study validated by expert content, media and teacher/lecturer. Furthermore, the students tested media covering the trial of small and large group trials. Test subjects were students of fi...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
In teaching and learning process, learning media is one of vital tool as technology facility in the ...
This study aims to develop learning media in the form of an Android-based English educational game. ...
The purpose of this study was to develop English learning media based on an Android application for ...
One of the uses of technology in education that supports the teaching and learning process is learni...
Learning media are tools, facilities, or intermediaries used in the interaction process between the ...
Learning media are tools, facilities, or intermediaries used in the interaction process between the ...
The purpose of this research is to improve student's English skills in grammar skills through androi...
The pandemic period due to Covid-19 currently demands teachers to be able to use technology as a dis...
This research and development aims to develop an Android-based learning media “DaKon” to train the s...
This research and development aims to develop an Android-based learning media “DaKon” to train the s...
This research and development aims to develop an Android-based learning media “DaKon” to train the s...
Language ability consists of four abilities to master it. The four abilities are speaking, listening...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
This study aims to produce android based learning on the material of a flat sidewalk that is feasibl...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
In teaching and learning process, learning media is one of vital tool as technology facility in the ...
This study aims to develop learning media in the form of an Android-based English educational game. ...
The purpose of this study was to develop English learning media based on an Android application for ...
One of the uses of technology in education that supports the teaching and learning process is learni...
Learning media are tools, facilities, or intermediaries used in the interaction process between the ...
Learning media are tools, facilities, or intermediaries used in the interaction process between the ...
The purpose of this research is to improve student's English skills in grammar skills through androi...
The pandemic period due to Covid-19 currently demands teachers to be able to use technology as a dis...
This research and development aims to develop an Android-based learning media “DaKon” to train the s...
This research and development aims to develop an Android-based learning media “DaKon” to train the s...
This research and development aims to develop an Android-based learning media “DaKon” to train the s...
Language ability consists of four abilities to master it. The four abilities are speaking, listening...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
This study aims to produce android based learning on the material of a flat sidewalk that is feasibl...
Learning media encourages learning. Limitations of learning media in Buddhist education in Sunday sc...
In teaching and learning process, learning media is one of vital tool as technology facility in the ...
This study aims to develop learning media in the form of an Android-based English educational game. ...