The purpose of this study is to know whether the development of teaching materials gamification for seventh-grade students is feasible and interesting for use in junior high school. The subjects of the experiment were seventh-grade students at SMP Bandar Lampung. This research method is Research and Development (RD), which a using Borg and Gall development model. The results of the assessment are: the expert assessment of the material giving a scored with an average percentage of 76% is categorized as highly feasible, the media or design experts scored with an average percentage of 71% categorized as feasible and the linguist gave a score with an average percentage of 69% categorized as feasible. In small group trials, an average of 3,6 was...
This study aims to (1) Arrange teaching materials as the development of instructional materials for ...
The purpose of this study was to (1) describe the potential and conditions of the math instructional...
This study aims to determine the feasibility of mathematical modules with STEM approach and the resp...
The purpose of this study is to know whether the development of teaching materials gamification for ...
Penelitian ini bertujuan untuk menghasilkan bahan ajar gamifikasi pada materi statistika yang layak ...
This study aims to develop teaching materials gamification-based problem solving on the material in ...
The purpose of this development research is to produce learning material which consist of writing re...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
This development research aims to (1) produce mathematics teaching materials for junior high school ...
This research is meant to develop innovative teaching equipment which able to improve as well as con...
Matematik adalah salah satu subjek yang kurang mendapat sambutan di kalangan pelajar. Ini kerana kes...
AbstractThis research and development aims to describe the design and feasibility of the quality of ...
The purpose of the research is to worksheets for lines and angles material with guided discovery app...
This study aimed to: 1) analyze the effectiveness. This study was a Research and Development (R&D), ...
The mathematical understanding of learners is one of the successful mathematical subjects. To make a...
This study aims to (1) Arrange teaching materials as the development of instructional materials for ...
The purpose of this study was to (1) describe the potential and conditions of the math instructional...
This study aims to determine the feasibility of mathematical modules with STEM approach and the resp...
The purpose of this study is to know whether the development of teaching materials gamification for ...
Penelitian ini bertujuan untuk menghasilkan bahan ajar gamifikasi pada materi statistika yang layak ...
This study aims to develop teaching materials gamification-based problem solving on the material in ...
The purpose of this development research is to produce learning material which consist of writing re...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
This development research aims to (1) produce mathematics teaching materials for junior high school ...
This research is meant to develop innovative teaching equipment which able to improve as well as con...
Matematik adalah salah satu subjek yang kurang mendapat sambutan di kalangan pelajar. Ini kerana kes...
AbstractThis research and development aims to describe the design and feasibility of the quality of ...
The purpose of the research is to worksheets for lines and angles material with guided discovery app...
This study aimed to: 1) analyze the effectiveness. This study was a Research and Development (R&D), ...
The mathematical understanding of learners is one of the successful mathematical subjects. To make a...
This study aims to (1) Arrange teaching materials as the development of instructional materials for ...
The purpose of this study was to (1) describe the potential and conditions of the math instructional...
This study aims to determine the feasibility of mathematical modules with STEM approach and the resp...