Four themes in the literature on virtual worlds are identified and discussed: situated learning in virtual spaces and places; composing a (second) life; virtual worlds, real people; and fostering ecologies of learning
Abstract There is currently widespread interest in exploring the opportunities to develop learning t...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
A course in information studies was partly held in the virtual world of Second Life. Second Life wa...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
A growing number of higher education institutions, consortiums and libraries are establishing presen...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
The researcher sought to find out whether virtual worlds provided authentic, engaging and immersive ...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual world...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
A volume in Research in Management Education and Development Series Editors: Charles Wankel, St. Joh...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Abstract From times immemorial, man had always been fascinated by the concept of travelling to and l...
There is a growing trend in education and training towards the use of online and distance learning ...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Abstract There is currently widespread interest in exploring the opportunities to develop learning t...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
A course in information studies was partly held in the virtual world of Second Life. Second Life wa...
This research investigated the “learning ecology” of the virtual world, Second Life. Study goals wer...
A growing number of higher education institutions, consortiums and libraries are establishing presen...
Second Life is an online virtual world that is three dimensional and uses rich graphics to allow the...
Previous studies show that online virtual worlds can contribute to the social aspects of distance le...
The researcher sought to find out whether virtual worlds provided authentic, engaging and immersive ...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningWhile virtual world...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
A volume in Research in Management Education and Development Series Editors: Charles Wankel, St. Joh...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Abstract From times immemorial, man had always been fascinated by the concept of travelling to and l...
There is a growing trend in education and training towards the use of online and distance learning ...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
Abstract There is currently widespread interest in exploring the opportunities to develop learning t...
Immersive virtual worlds like Second Life offer many instructional affordances for enhancing learner...
A course in information studies was partly held in the virtual world of Second Life. Second Life wa...