Gamification has been gaining increasing acceptability in recent times in educational and commercially related activities, as a tool that encourages and improves the motivation of digital native learners. Since learners can easily engage, educationists have explored gamification as a tool for remediation of engagement, motivation, and collaboration. However, the literature showed that the structural and contextual deployment of game elements is defined only partially in practice. Subsequently, gamification success and failure factors should be explored to identify the required enhancement to achieve improved efficiency in current systems. This research extracts the relevant aspects of gamification that need due consideration to make a guide...
The use of digital badges and gamification strategies to increase student engagement and achievement...
In this research, gamification techniques were investigated on how they could be effectively used in...
Abstract Gamification has gained a lot of attention in recent years as a possible way to foster stud...
This study reviewed past research with regards to gamification and to propose a concept...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
In this paper we explore how gamification can be applied to education in order to improve student en...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
“Gamified” active learning has been shown to increase students’ academic performance, engagement, an...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
This paper briefly describes a collaborative learning environment created to improve participation i...
The use of digital badges and gamification strategies to increase student engagement and achievement...
In this research, gamification techniques were investigated on how they could be effectively used in...
Abstract Gamification has gained a lot of attention in recent years as a possible way to foster stud...
This study reviewed past research with regards to gamification and to propose a concept...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
In this paper we explore how gamification can be applied to education in order to improve student en...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
“Gamified” active learning has been shown to increase students’ academic performance, engagement, an...
In spite of the unprecedented popularity to use innovative gaming concepts within the educational co...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
This paper briefly describes a collaborative learning environment created to improve participation i...
The use of digital badges and gamification strategies to increase student engagement and achievement...
In this research, gamification techniques were investigated on how they could be effectively used in...
Abstract Gamification has gained a lot of attention in recent years as a possible way to foster stud...