Video games are currently regulated in North America through an independent organization, the Entertainment Software Rating Board. The United States Supreme Court is currently considering whether to uphold a section of California’s Civil Code that bans the sale of violent video games to minors. California’s legislature created this regulation on the grounds that it protected minors from the harm and moral wrongs that playing violent video games allegedly cause. However, the Entertainment Merchants’ Association has strongly contested this law by contesting that violent video games cannot be proven to be harmful. From a harm perspective, regulations can be imposed to reduce harm to oneself (e.g. prescription of helmets), or harm to others (e....
Video game violence has escalated to shocking limits. Murder and sex are glorified in modern games. ...
In 2011, the United States Supreme Court ruled that the California law proscribing the sale of viole...
Regulation of gaming is largely based on the perception of gaming-related harm. This perception vari...
Juliet DeeThe First Amendment to the Constitution guarantees free speech except in extreme cases. Wh...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
Violent video games have drawn the ire of parents and commentators alike ever since their inception ...
On November 2, 2010, the US Supreme Court heard arguments in the case of Schwarzenegger v Entertainm...
peer reviewedRegulation of gaming is largely based on the perception of gaming-related harm. This pe...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
In the wake of the perverse pattern of horrifying schoolyard shootings in Littleton, Colorado, and i...
Are violent video games harming America’s youth? Is it possible a series of interconnected circuit b...
The inclusion of violence in video games has attracted controversy and debates amongst many for a lo...
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legisl...
In 2011, in Brown v. Entertainment Merchants Association, the Supreme Court declared unconstitutiona...
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legisl...
Video game violence has escalated to shocking limits. Murder and sex are glorified in modern games. ...
In 2011, the United States Supreme Court ruled that the California law proscribing the sale of viole...
Regulation of gaming is largely based on the perception of gaming-related harm. This perception vari...
Juliet DeeThe First Amendment to the Constitution guarantees free speech except in extreme cases. Wh...
Video games will turn 30 years old in 2002. The industry that started with Pong has become a multi-b...
Violent video games have drawn the ire of parents and commentators alike ever since their inception ...
On November 2, 2010, the US Supreme Court heard arguments in the case of Schwarzenegger v Entertainm...
peer reviewedRegulation of gaming is largely based on the perception of gaming-related harm. This pe...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
In the wake of the perverse pattern of horrifying schoolyard shootings in Littleton, Colorado, and i...
Are violent video games harming America’s youth? Is it possible a series of interconnected circuit b...
The inclusion of violence in video games has attracted controversy and debates amongst many for a lo...
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legisl...
In 2011, in Brown v. Entertainment Merchants Association, the Supreme Court declared unconstitutiona...
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legisl...
Video game violence has escalated to shocking limits. Murder and sex are glorified in modern games. ...
In 2011, the United States Supreme Court ruled that the California law proscribing the sale of viole...
Regulation of gaming is largely based on the perception of gaming-related harm. This perception vari...